SAP_KC46_Pegasus_Tanker_1_PBR
<kuid:439337:116860>
Author: | MSGSapper |
Kind: | scenery |
Build: | 4.7 |
Size: | 57.01MB |
Uploaded: | 2024-12-29 |
Downloads: |
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SAP_KC46_Pegasus_Tanker_1_PBR
A very detailed U.S. Air Force KC-46 Pegasus Tanker done as a static scenery object. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 4. Poly count at LOD0 = 168378 triangles.
- SAP_KC46_Pegasus_Tanker_1_PBR
- cockpit_albedo.png 733.15KB
- cockpit_albedo.texture.txt 61 bytes
- cockpit_normal.png 2.20MB
- cockpit_normal.texture.txt 119 bytes
- cockpit_parameters.png 503.89KB
- cockpit_parameters.texture.txt 102 bytes
- config.txt 2.41KB
- details_albedo.png 2.43MB
- details_albedo.texture.txt 61 bytes
- details_normal.png 2.62MB
- details_normal.texture.txt 119 bytes
- details_parameters.png 3.86MB
- details_parameters.texture.txt 102 bytes
- fuz46_albedo.png 2.05MB
- fuz46_albedo.texture.txt 57 bytes
- fuz46_normal.png 777.67KB
- fuz46_normal.texture.txt 115 bytes
- fuz46_parameters.png 4.04MB
- fuz46_parameters.texture.txt 98 bytes
- glass_albedo.png 1.48MB
- glass_albedo.texture.txt 59 bytes
- glass_normal.png 91.15KB
- glass_normal.texture.txt 117 bytes
- glass_parameters.png 527.02KB
- glass_parameters.texture.txt 100 bytes
- int46_albedo.png 1.86MB
- int46_albedo.texture.txt 57 bytes
- int46_normal.png 876.85KB
- int46_normal.texture.txt 115 bytes
- int46_parameters.png 2.83MB
- int46_parameters.texture.txt 98 bytes
- structure.lm.txt 393 bytes
- structure_lod0.trainzmesh 10.83MB
- structure_lod1.trainzmesh 6.74MB
- structure_lod2.trainzmesh 5.01MB
- structure_lod3.trainzmesh 3.71MB
- structure_lod4.trainzmesh 2.74MB
- thumbnail.jpg 19.80KB
- wings_albedo.png 2.92MB
- wings_albedo.texture.txt 57 bytes
- wings_normal.png 886.68KB
- wings_normal.texture.txt 115 bytes
- wings_parameters.png 4.57MB
- wings_parameters.texture.txt 98 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 168378, 1: 109148, 2: 75859, 3: 54673, 4: 39761, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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