SAP_KC46_Pegasus_Tanker_1_PBR

<kuid:439337:116860>

Author: MSGSapper
Kind: scenery
Build: 4.7
Size: 57.01MB
Uploaded: 2024-12-29
Downloads:
15
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0
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SAP_KC46_Pegasus_Tanker_1_PBR

A very detailed U.S. Air Force KC-46 Pegasus Tanker done as a static scenery object. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 4. Poly count at LOD0 = 168378 triangles.

    SAP_KC46_Pegasus_Tanker_1_PBR
  • cockpit_albedo.png 733.15KB
  • cockpit_albedo.texture.txt 61 bytes
  • cockpit_normal.png 2.20MB
  • cockpit_normal.texture.txt 119 bytes
  • cockpit_parameters.png 503.89KB
  • cockpit_parameters.texture.txt 102 bytes
  • config.txt 2.41KB
  • details_albedo.png 2.43MB
  • details_albedo.texture.txt 61 bytes
  • details_normal.png 2.62MB
  • details_normal.texture.txt 119 bytes
  • details_parameters.png 3.86MB
  • details_parameters.texture.txt 102 bytes
  • fuz46_albedo.png 2.05MB
  • fuz46_albedo.texture.txt 57 bytes
  • fuz46_normal.png 777.67KB
  • fuz46_normal.texture.txt 115 bytes
  • fuz46_parameters.png 4.04MB
  • fuz46_parameters.texture.txt 98 bytes
  • glass_albedo.png 1.48MB
  • glass_albedo.texture.txt 59 bytes
  • glass_normal.png 91.15KB
  • glass_normal.texture.txt 117 bytes
  • glass_parameters.png 527.02KB
  • glass_parameters.texture.txt 100 bytes
  • int46_albedo.png 1.86MB
  • int46_albedo.texture.txt 57 bytes
  • int46_normal.png 876.85KB
  • int46_normal.texture.txt 115 bytes
  • int46_parameters.png 2.83MB
  • int46_parameters.texture.txt 98 bytes
  • structure.lm.txt 393 bytes
  • structure_lod0.trainzmesh 10.83MB
  • structure_lod1.trainzmesh 6.74MB
  • structure_lod2.trainzmesh 5.01MB
  • structure_lod3.trainzmesh 3.71MB
  • structure_lod4.trainzmesh 2.74MB
  • thumbnail.jpg 19.80KB
  • wings_albedo.png 2.92MB
  • wings_albedo.texture.txt 57 bytes
  • wings_normal.png 886.68KB
  • wings_normal.texture.txt 115 bytes
  • wings_parameters.png 4.57MB
  • wings_parameters.texture.txt 98 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 168378, 1: 109148, 2: 75859, 3: 54673, 4: 39761, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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