SAP_M1078_Light_Medium_Tactical_Vehicle_2_PBR

<kuid2:439337:116896:1>

Author: MSGSapper
Kind: scenery
Build: 4.7
Size: 88.45MB
Uploaded: 2024-12-28
Loadings:
7
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0
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SAP_M1078_Light_Medium_Tactical_Vehicle_2_PBR

A detailed M1078 U.S. Army 2-1/2 ton capacity Light Medium Tactical Vehicle cargo truck done as a static scenery object. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 4. Poly count at LOD0 = 29459

Author: MSGSapper

    SAP_M1078_Light_Medium_Tactical_Vehicle_2_PBR
  • cabin_albedo.png 4.75MB
  • cabin_albedo.texture.txt 57 bytes
  • cabin_normal.png 6.62MB
  • cabin_normal.texture.txt 115 bytes
  • cabin_parameters.png 6.02MB
  • cabin_parameters.texture.txt 98 bytes
  • cargo_albedo.png 4.18MB
  • cargo_albedo.texture.txt 57 bytes
  • cargo_normal.png 6.18MB
  • cargo_normal.texture.txt 115 bytes
  • cargo_parameters.png 5.54MB
  • cargo_parameters.texture.txt 98 bytes
  • config.txt 2.48KB
  • glass_albedo.png 1.26MB
  • glass_albedo.texture.txt 57 bytes
  • glass_normal.png 66.97KB
  • glass_normal.texture.txt 115 bytes
  • glass_parameters.png 4.26MB
  • glass_parameters.texture.txt 98 bytes
  • lights_albedo.png 4.48MB
  • lights_albedo.texture.txt 59 bytes
  • lights_normal.png 5.37MB
  • lights_normal.texture.txt 117 bytes
  • lights_parameters.png 5.80MB
  • lights_parameters.texture.txt 100 bytes
  • structure.lm.txt 393 bytes
  • structure_lod0.trainzmesh 2.44MB
  • structure_lod1.trainzmesh 2.14MB
  • structure_lod2.trainzmesh 1.79MB
  • structure_lod3.trainzmesh 1.28MB
  • structure_lod4.trainzmesh 686.79KB
  • suspension_albedo.png 5.78MB
  • suspension_albedo.texture.txt 67 bytes
  • suspension_normal.png 7.83MB
  • suspension_normal.texture.txt 125 bytes
  • suspension_parameters.png 6.86MB
  • suspension_parameters.texture.txt 108 bytes
  • thumbnail.jpg 25.29KB
  • wheels_albedo.png 1.01MB
  • wheels_albedo.texture.txt 59 bytes
  • wheels_normal.png 3.90MB
  • wheels_normal.texture.txt 117 bytes
  • wheels_parameters.png 3.80MB
  • wheels_parameters.texture.txt 100 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 29459, 1: 23271, 2: 17674, 3: 11783, 4: 5891, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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