SAP_Fire_Truck_2_PBR
<kuid:439337:116911>
Author: | MSGSapper |
Kind: | scenery |
Build: | 4.7 |
Size: | 108.74MB |
Uploaded: | 2024-12-29 |
Loadings: |
10
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+
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SAP_Fire_Truck_2_PBR
A detailed and weathered fire truck done as a static scenery item. Uses high quality non-parallax textures. Height adjustable. Has LOD 0 to 4 Poly count at LOD0 = 44783
Author: MSGSapper
- SAP_Fire_Truck_2_PBR
- body1_albedo.png 6.17MB
- body1_albedo.texture.txt 59 bytes
- body1_normal.png 2.34MB
- body1_normal.texture.txt 117 bytes
- body1_parameters.png 8.27MB
- body1_parameters.texture.txt 100 bytes
- body2_albedo.png 6.09MB
- body2_albedo.texture.txt 59 bytes
- body2_normal.png 3.14MB
- body2_normal.texture.txt 117 bytes
- body2_parameters.png 7.85MB
- body2_parameters.texture.txt 100 bytes
- config.txt 2.43KB
- decals_albedo.png 4.36MB
- decals_albedo.texture.txt 59 bytes
- decals_normal.png 58.97KB
- decals_parameters.png 5.96MB
- decals_parameters.texture.txt 100 bytes
- details_albedo.png 6.04MB
- details_albedo.texture.txt 63 bytes
- details_normal.png 3.46MB
- details_normal.texture.txt 121 bytes
- details_parameters.png 7.85MB
- details_parameters.texture.txt 104 bytes
- glass_albedo.png 5.13MB
- glass_albedo.texture.txt 59 bytes
- glass_normal.png 1.91MB
- glass_normal.texture.txt 117 bytes
- glass_parameters.png 4.85MB
- glass_parameters.texture.txt 100 bytes
- interior_albedo.png 5.20MB
- interior_albedo.texture.txt 65 bytes
- interior_normal.png 2.90MB
- interior_normal.texture.txt 123 bytes
- interior_parameters.png 5.99MB
- interior_parameters.texture.txt 106 bytes
- structure.lm.txt 393 bytes
- structure_lod0.trainzmesh 2.30MB
- structure_lod1.trainzmesh 1.85MB
- structure_lod2.trainzmesh 1.57MB
- structure_lod3.trainzmesh 1.20MB
- structure_lod4.trainzmesh 782.20KB
- thumbnail.jpg 26.67KB
- wheels_albedo.png 6.23MB
- wheels_albedo.texture.txt 61 bytes
- wheels_normal.png 2.53MB
- wheels_normal.texture.txt 119 bytes
- wheels_parameters.png 7.21MB
- wheels_parameters.texture.txt 102 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 44783, 1: 35570, 2: 27235, 3: 18460, 4: 9686, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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