SAP_MRAP_All_Terrain_Vehicle_2_PBR

<kuid:439337:117315>

Author: MSGSapper
Kind: scenery
Build: 4.7
Size: 47.19MB
Uploaded: 2025-01-27
Loadings:
4
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0
+

SAP_MRAP_All_Terrain_Vehicle_2_PBR

A detailed and weathered U.S. Army MRAP All Terrain Vehicle (M-ATV) with protected heavy machine gun turret made by Oshkosh done as a static scenery object. Machine gun not included. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 3. Poly count at LOD0 = 68358

Author: MSGSapper

    SAP_MRAP_All_Terrain_Vehicle_2_PBR
  • config.txt 2.35KB
  • glass_albedo.png 190.83KB
  • glass_albedo.texture.txt 59 bytes
  • glass_normal.png 6.57MB
  • glass_normal.texture.txt 117 bytes
  • glass_parameters.png 2.63MB
  • glass_parameters.texture.txt 100 bytes
  • machinegun_albedo.png 1.09MB
  • machinegun_albedo.texture.txt 69 bytes
  • machinegun_normal.png 908.30KB
  • machinegun_normal.texture.txt 127 bytes
  • machinegun_parameters.png 3.73MB
  • machinegun_parameters.texture.txt 110 bytes
  • structure.lm.txt 337 bytes
  • structure_lod0.trainzmesh 3.39MB
  • structure_lod1.trainzmesh 2.77MB
  • structure_lod2.trainzmesh 2.17MB
  • structure_lod3.trainzmesh 1.57MB
  • thumbnail.jpg 25.94KB
  • tire_albedo.png 156.97KB
  • tire_albedo.texture.txt 57 bytes
  • tire_normal.png 129.10KB
  • tire_normal.texture.txt 115 bytes
  • tire_parameters.png 1.21MB
  • tire_parameters.texture.txt 98 bytes
  • tireback_albedo.png 6.15MB
  • tireback_albedo.texture.txt 65 bytes
  • tireback_normal.png 179.34KB
  • tireback_normal.texture.txt 123 bytes
  • tireback_parameters.png 648.11KB
  • tireback_parameters.texture.txt 106 bytes
  • vehicle_albedo.png 4.49MB
  • vehicle_albedo.texture.txt 63 bytes
  • vehicle_normal.png 1.70MB
  • vehicle_normal.texture.txt 121 bytes
  • vehicle_parameters.png 4.48MB
  • vehicle_parameters.texture.txt 104 bytes
  • wheel_albedo.png 904.54KB
  • wheel_albedo.texture.txt 59 bytes
  • wheel_normal.png 449.39KB
  • wheel_normal.texture.txt 117 bytes
  • wheel_parameters.png 3.91MB
  • wheel_parameters.texture.txt 100 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 68358, 1: 54002, 2: 41013, 3: 27343, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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