SAP_MRAP_All_Terrain_Vehicle_2_PBR
<kuid:439337:117315>
Author: | MSGSapper |
Kind: | scenery |
Build: | 4.7 |
Size: | 47.19MB |
Uploaded: | 2025-01-27 |
Loadings: |
4
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+
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SAP_MRAP_All_Terrain_Vehicle_2_PBR
A detailed and weathered U.S. Army MRAP All Terrain Vehicle (M-ATV) with protected heavy machine gun turret made by Oshkosh done as a static scenery object. Machine gun not included. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 3. Poly count at LOD0 = 68358
Author: MSGSapper
- SAP_MRAP_All_Terrain_Vehicle_2_PBR
- config.txt 2.35KB
- glass_albedo.png 190.83KB
- glass_albedo.texture.txt 59 bytes
- glass_normal.png 6.57MB
- glass_normal.texture.txt 117 bytes
- glass_parameters.png 2.63MB
- glass_parameters.texture.txt 100 bytes
- machinegun_albedo.png 1.09MB
- machinegun_albedo.texture.txt 69 bytes
- machinegun_normal.png 908.30KB
- machinegun_normal.texture.txt 127 bytes
- machinegun_parameters.png 3.73MB
- machinegun_parameters.texture.txt 110 bytes
- structure.lm.txt 337 bytes
- structure_lod0.trainzmesh 3.39MB
- structure_lod1.trainzmesh 2.77MB
- structure_lod2.trainzmesh 2.17MB
- structure_lod3.trainzmesh 1.57MB
- thumbnail.jpg 25.94KB
- tire_albedo.png 156.97KB
- tire_albedo.texture.txt 57 bytes
- tire_normal.png 129.10KB
- tire_normal.texture.txt 115 bytes
- tire_parameters.png 1.21MB
- tire_parameters.texture.txt 98 bytes
- tireback_albedo.png 6.15MB
- tireback_albedo.texture.txt 65 bytes
- tireback_normal.png 179.34KB
- tireback_normal.texture.txt 123 bytes
- tireback_parameters.png 648.11KB
- tireback_parameters.texture.txt 106 bytes
- vehicle_albedo.png 4.49MB
- vehicle_albedo.texture.txt 63 bytes
- vehicle_normal.png 1.70MB
- vehicle_normal.texture.txt 121 bytes
- vehicle_parameters.png 4.48MB
- vehicle_parameters.texture.txt 104 bytes
- wheel_albedo.png 904.54KB
- wheel_albedo.texture.txt 59 bytes
- wheel_normal.png 449.39KB
- wheel_normal.texture.txt 117 bytes
- wheel_parameters.png 3.91MB
- wheel_parameters.texture.txt 100 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 68358, 1: 54002, 2: 41013, 3: 27343, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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