SAP_Water_Treatment_Facility_4_PBR
<kuid:439337:118145>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 221.01MB |
| Uploaded: | 2025-10-22 |
| Downloads: |
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SAP_Water_Treatment_Facility_4_PBR
A very detailed and weathered animated water treatment facility. Comes with sound and water spray particle effects. Height adjustable. Uses high quality non-parallax PBR textures. Poly count = 220574
Author: MSGSapper
- SAP_Water_Treatment_Facility_4_PBR
- agitator.trainzmesh 49.24KB
- agitator_scene.kin 39.86KB
- asphalt_road_albedo.png 453.79KB
- asphalt_road_albedo.texture.txt 73 bytes
- asphalt_road_normal.png 486.68KB
- asphalt_road_normal.texture.txt 131 bytes
- asphalt_road_parameters.png 274.31KB
- asphalt_road_parameters.texture.txt 114 bytes
- building1_albedo.png 7.25MB
- building1_albedo.texture.txt 67 bytes
- building1_normal.png 7.20MB
- building1_normal.texture.txt 125 bytes
- building1_parameters.png 5.22MB
- building1_parameters.texture.txt 108 bytes
- building_albedo.png 7.92MB
- building_albedo.texture.txt 65 bytes
- building_normal.png 2.38MB
- building_normal.texture.txt 123 bytes
- building_parameters.png 558.18KB
- building_parameters.texture.txt 106 bytes
- clean_water_albedo.png 1.22MB
- clean_water_albedo.texture.txt 71 bytes
- clean_water_normal.png 1.13MB
- clean_water_normal.texture.txt 129 bytes
- clean_water_parameters.png 1.28MB
- clean_water_parameters.texture.txt 112 bytes
- concrete_blocks_albedo.png 7.57MB
- concrete_blocks_albedo.texture.txt 79 bytes
- concrete_blocks_normal.png 5.61MB
- concrete_blocks_normal.texture.txt 137 bytes
- concrete_blocks_parameters.png 2.44MB
- concrete_blocks_parameters.texture.txt 120 bytes
- concrete_wall_albedo.png 7.62MB
- concrete_wall_albedo.texture.txt 75 bytes
- concrete_wall_normal.png 7.10MB
- concrete_wall_normal.texture.txt 133 bytes
- concrete_wall_parameters.png 6.17MB
- concrete_wall_parameters.texture.txt 116 bytes
- config.txt 8.43KB
- dirty_water_albedo.png 1.99MB
- dirty_water_albedo.texture.txt 71 bytes
- dirty_water_normal.png 1.99MB
- dirty_water_normal.texture.txt 129 bytes
- dirty_water_parameters.png 1.97MB
- dirty_water_parameters.texture.txt 112 bytes
- frothy_water_albedo.png 1.77MB
- frothy_water_albedo.texture.txt 73 bytes
- frothy_water_normal.png 1.81MB
- frothy_water_normal.texture.txt 131 bytes
- frothy_water_parameters.png 1.70MB
- frothy_water_parameters.texture.txt 114 bytes
- machine1_albedo.png 6.64MB
- machine1_albedo.texture.txt 65 bytes
- machine1_normal.png 5.77MB
- machine1_normal.texture.txt 123 bytes
- machine1_parameters.png 6.17MB
- machine1_parameters.texture.txt 106 bytes
- machine_albedo.png 4.72MB
- machine_albedo.texture.txt 63 bytes
- machine_normal.png 1.68MB
- machine_normal.texture.txt 121 bytes
- machine_parameters.png 5.24MB
- machine_parameters.texture.txt 104 bytes
- pump1_albedo.png 4.85MB
- pump1_albedo.texture.txt 57 bytes
- pump1_normal.png 3.68MB
- pump1_normal.texture.txt 115 bytes
- pump1_parameters.png 7.97MB
- pump1_parameters.texture.txt 98 bytes
- pump2_albedo.png 6.44MB
- pump2_albedo.texture.txt 57 bytes
- pump2_normal.png 9.59MB
- pump2_normal.texture.txt 115 bytes
- pump2_parameters.png 8.69MB
- pump2_parameters.texture.txt 98 bytes
- pumping_water_purification_dif.png 1.80MB
- pumping_water_purification_dif.texture.txt 95 bytes
- running_water.wav 36.82KB
- steel_pipe_albedo.png 6.23MB
- steel_pipe_albedo.texture.txt 69 bytes
- steel_pipe_normal.png 5.06MB
- steel_pipe_normal.texture.txt 127 bytes
- steel_pipe_parameters.png 5.52MB
- steel_pipe_parameters.texture.txt 110 bytes
- structure.trainzmesh 14.21MB
- suburbanfiredept.png 3.67MB
- suburbanfiredept.texture.txt 65 bytes
- suburbanfiredeptdetails.png 873.14KB
- suburbanfiredeptdetails.texture.txt 79 bytes
- tank_albedo.png 16.92MB
- tank_albedo.texture.txt 57 bytes
- tank_normal.png 17.28MB
- tank_normal.texture.txt 115 bytes
- tank_parameters.png 934.05KB
- tank_parameters.texture.txt 98 bytes
- thumbnail.jpg 22.72KB
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 220960, 1: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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