SAP_International_Fleetstar_Semi_Truck_1a_PBR

SAP_International_Fleetstar_Semi_Truck_1a_PBR

<kuid:439337:118367>

Author: MSGSapper
Kind: scenery
Build: 4.7 (TRS19 SP2)
Size: 54.76MB
Uploaded: 2026-03-04
Downloads:
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SAP_International_Fleetstar_Semi_Truck_1a_PBR

A highly detailed International Fleetstar 2070A diesel Semi-Truck tractor with day cab done as a static scenery item. Uses high quality non-parallax textures. Height adjustable. Has LOD 0 to 3. Poly count at LOD0 = 109733

Author: MSGSapper

    SAP_International_Fleetstar_Semi_Truck_1a_PBR
  • config.txt 2.38KB
  • emblems.png 296.59KB
  • emblems.texture.txt 49 bytes
  • fstar_body_albedo.png 78.90KB
  • fstar_body_albedo.texture.txt 69 bytes
  • fstar_body_normal.png 6.57MB
  • fstar_body_normal.texture.txt 127 bytes
  • fstar_body_parameters.png 1.62MB
  • fstar_body_parameters.texture.txt 110 bytes
  • interior.png 3.24MB
  • interior.texture.txt 51 bytes
  • license_plate.png 778.24KB
  • license_plate.texture.txt 61 bytes
  • lights_glass_color.png 543.71KB
  • lights_glass_color.texture.txt 71 bytes
  • parts_albedo.png 1.87MB
  • parts_albedo.texture.txt 59 bytes
  • parts_normal.png 3.42MB
  • parts_normal.texture.txt 117 bytes
  • parts_parameters.png 5.24MB
  • parts_parameters.texture.txt 100 bytes
  • structure_lod0.trainzmesh 4.80MB
  • structure_lod1.trainzmesh 4.06MB
  • structure_lod2.trainzmesh 3.30MB
  • structure_lod3.trainzmesh 2.48MB
  • thumbnail.jpg 27.84KB
  • toolbox_albedo.png 2.90MB
  • toolbox_albedo.texture.txt 63 bytes
  • toolbox_normal.png 2.47MB
  • toolbox_normal.texture.txt 121 bytes
  • toolbox_parameters.png 5.14MB
  • toolbox_parameters.texture.txt 104 bytes
  • wheels_albedo.png 2.37MB
  • wheels_albedo.texture.txt 61 bytes
  • wheels_normal.png 3.42MB
  • wheels_normal.texture.txt 119 bytes
  • wheels_parameters.png 4.97MB
  • wheels_parameters.texture.txt 102 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 109733, 1: 86750, 2: 65956, 3: 44068, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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