SAP_M1070_Heavy_Equipment_Transporter_1_PBR
<kuid:439337:119367>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 50.52MB |
| Uploaded: | 2025-11-10 |
| Downloads: |
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SAP_M1070_Heavy_Equipment_Transporter_1_PBR
A detailed U.S. Army M1070 Heavy Equipment Transporter (HET) made by Oshkosh done as a static scenery object. The M1070’s primary role in the U.S. Army is as a tank transporter, hauling the M1 Abrams tank on a DRS Technologies M1000 semi-trailer as the Heavy Equipment Transport System (HETS). It is also used as a prime mover to transport, deploy, and evacuate armored personnel carriers, self-propelled artillery, armored bulldozers and other heavy vehicles and equipment of all types. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 3. Poly count at LOD0 = 72839
Author: MSGSapper
- SAP_M1070_Heavy_Equipment_Transporter_1_PBR
- cabin_albedo.png 3.91MB
- cabin_albedo.texture.txt 59 bytes
- cabin_normal.png 1.64MB
- cabin_normal.texture.txt 117 bytes
- cabin_parameters.png 4.17MB
- cabin_parameters.texture.txt 100 bytes
- config.txt 2.72KB
- frame_albedo.png 4.96MB
- frame_albedo.texture.txt 59 bytes
- frame_normal.png 2.64MB
- frame_normal.texture.txt 117 bytes
- frame_parameters.png 4.79MB
- frame_parameters.texture.txt 100 bytes
- structure.lm.txt 337 bytes
- structure_lod0.trainzmesh 3.32MB
- structure_lod1.trainzmesh 2.80MB
- structure_lod2.trainzmesh 2.24MB
- structure_lod3.trainzmesh 1.76MB
- thumbnail.jpg 16.46KB
- trailer_albedo.png 4.33MB
- trailer_albedo.texture.txt 63 bytes
- trailer_normal.png 2.38MB
- trailer_normal.texture.txt 121 bytes
- trailer_parameters.png 4.87MB
- trailer_parameters.texture.txt 104 bytes
- wheel_albedo.png 2.96MB
- wheel_albedo.texture.txt 59 bytes
- wheel_normal.png 4.20MB
- wheel_normal.texture.txt 117 bytes
- wheel_parameters.png 3.49MB
- wheel_parameters.texture.txt 100 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 72839, 1: 57541, 2: 43703, 3: 29134, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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