SAP_M1070_Heavy_Equipment_Transporter_1_PBR

SAP_M1070_Heavy_Equipment_Transporter_1_PBR

<kuid:439337:119367>

Author: MSGSapper
Kind: scenery
Build: 4.7 (TRS19 SP2)
Size: 50.52MB
Uploaded: 2025-11-10
Downloads:
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SAP_M1070_Heavy_Equipment_Transporter_1_PBR

A detailed U.S. Army M1070 Heavy Equipment Transporter (HET) made by Oshkosh done as a static scenery object. The M1070’s primary role in the U.S. Army is as a tank transporter, hauling the M1 Abrams tank on a DRS Technologies M1000 semi-trailer as the Heavy Equipment Transport System (HETS). It is also used as a prime mover to transport, deploy, and evacuate armored personnel carriers, self-propelled artillery, armored bulldozers and other heavy vehicles and equipment of all types. Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 3. Poly count at LOD0 = 72839

Author: MSGSapper

    SAP_M1070_Heavy_Equipment_Transporter_1_PBR
  • cabin_albedo.png 3.91MB
  • cabin_albedo.texture.txt 59 bytes
  • cabin_normal.png 1.64MB
  • cabin_normal.texture.txt 117 bytes
  • cabin_parameters.png 4.17MB
  • cabin_parameters.texture.txt 100 bytes
  • config.txt 2.72KB
  • frame_albedo.png 4.96MB
  • frame_albedo.texture.txt 59 bytes
  • frame_normal.png 2.64MB
  • frame_normal.texture.txt 117 bytes
  • frame_parameters.png 4.79MB
  • frame_parameters.texture.txt 100 bytes
  • structure.lm.txt 337 bytes
  • structure_lod0.trainzmesh 3.32MB
  • structure_lod1.trainzmesh 2.80MB
  • structure_lod2.trainzmesh 2.24MB
  • structure_lod3.trainzmesh 1.76MB
  • thumbnail.jpg 16.46KB
  • trailer_albedo.png 4.33MB
  • trailer_albedo.texture.txt 63 bytes
  • trailer_normal.png 2.38MB
  • trailer_normal.texture.txt 121 bytes
  • trailer_parameters.png 4.87MB
  • trailer_parameters.texture.txt 104 bytes
  • wheel_albedo.png 2.96MB
  • wheel_albedo.texture.txt 59 bytes
  • wheel_normal.png 4.20MB
  • wheel_normal.texture.txt 117 bytes
  • wheel_parameters.png 3.49MB
  • wheel_parameters.texture.txt 100 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 72839, 1: 57541, 2: 43703, 3: 29134, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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