SAP_Old_Wooden_Church_1

SAP_Old_Wooden_Church_1

<kuid:439337:119496>

Author: MSGSapper
Kind: scenery
Build: 4.7 (TRS19 SP2)
Size: 94.42MB
Uploaded: 2025-12-26
Downloads:
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SAP_Old_Wooden_Church_1

A very detailed and weathered old wooden church done as a static scenery object. Namable by clicking the '?' icon (ie; Edit Details) in the Object tab of Surveyor Classic. A diorama quality structure. Height adjustable. Uses high quality 2K textures. Poly count = 103424

Author: MSGSapper

    SAP_Old_Wooden_Church_1
  • config.txt 2.10KB
  • copper_yellow_old_basecolor.png 5.55MB
  • copper_yellow_old_basecolor.texture.txt 89 bytes
  • glass_dirt_w_basecolor.png 3.33MB
  • glass_dirt_w_basecolor.texture.txt 79 bytes
  • metal_black_a_basecolor.png 5.98MB
  • metal_black_a_basecolor.texture.txt 81 bytes
  • metal_black_old_albedo.png 6.71MB
  • metal_black_old_albedo.texture.txt 79 bytes
  • metal_forged_a_albedo.png 6.60MB
  • metal_forged_a_albedo.texture.txt 77 bytes
  • metal_p_bronze_basecolor.png 5.07MB
  • metal_p_bronze_basecolor.texture.txt 83 bytes
  • metal_rusted_c_basecolor.png 6.12MB
  • metal_rusted_c_basecolor.texture.txt 83 bytes
  • ropes_trim_w_basecolor.png 7.87MB
  • ropes_trim_w_basecolor.texture.txt 79 bytes
  • structure.trainzmesh 5.38MB
  • thumbnail.jpg 16.67KB
  • wood_dark_b_basecolor.png 5.84MB
  • wood_dark_b_basecolor.texture.txt 77 bytes
  • wood_dark_old_a_albedo.png 6.90MB
  • wood_dark_old_a_albedo.texture.txt 79 bytes
  • wood_gray_b_basecolor.png 7.00MB
  • wood_gray_b_basecolor.texture.txt 77 bytes
  • wood_old_b_basecolor.png 6.74MB
  • wood_old_b_basecolor.texture.txt 75 bytes
  • wood_old_p_dark_red_basecolor.png 5.77MB
  • wood_old_p_dark_red_basecolor.texture.txt 93 bytes
  • wood_p_beige_basecolor.png 6.18MB
  • wood_p_beige_basecolor.texture.txt 79 bytes
  • wood_p_white_old_basecolor.png 6.42MB
  • wood_p_white_old_basecolor.texture.txt 87 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 103424, 1: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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