SAP_Crooked_Creek_Mining_Company_1
<kuid:439337:119535>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 180.93MB |
| Uploaded: | 2025-12-29 |
| Downloads: |
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SAP_Crooked_Creek_Mining_Company_1
A detailed and very weathered Crooked Creek Mining Company that has seen better days done as a static scenery object. If industry product interactivity is desired then use with my BI3 industry tracks or my product loader tracks. A diorama quality structure. Has smoke chimney particle effects. Uses high quality 2K textures. Height adjustable. Poly count = 460716
Author: MSGSapper
- SAP_Crooked_Creek_Mining_Company_1
- brick_work_old_w_basecolor.png 7.65MB
- brick_work_old_w_basecolor.texture.txt 87 bytes
- config.txt 3.46KB
- corrugated_iron_pred_albedo.png 7.76MB
- corrugated_iron_pred_albedo.texture.txt 89 bytes
- decals_wwd_basecolor.png 2.61MB
- decals_wwd_basecolor.texture.txt 75 bytes
- details_atlas_wa_basecolor.png 5.87MB
- details_atlas_wa_basecolor.texture.txt 87 bytes
- glass_dirt_w_basecolor.png 3.33MB
- glass_dirt_w_basecolor.texture.txt 79 bytes
- metal_black_a_basecolor.png 5.98MB
- metal_black_a_basecolor.texture.txt 81 bytes
- metal_black_b_basecolor.png 3.88MB
- metal_black_b_basecolor.texture.txt 81 bytes
- metal_black_old_albedo.png 6.71MB
- metal_black_old_albedo.texture.txt 79 bytes
- metal_dark_corrugated_albedo.png 6.67MB
- metal_dark_corrugated_albedo.texture.txt 91 bytes
- metal_forged_a_albedo.png 6.60MB
- metal_forged_a_albedo.texture.txt 77 bytes
- metal_forged_dark_a_basecolor.png 6.06MB
- metal_forged_dark_a_basecolor.texture.txt 93 bytes
- metal_p_green_old_basecolor.png 5.27MB
- metal_p_green_old_basecolor.texture.txt 89 bytes
- metal_rusted_b_basecolor.png 6.95MB
- metal_rusted_b_basecolor.texture.txt 83 bytes
- metal_rusted_c_basecolor.png 6.12MB
- metal_rusted_c_basecolor.texture.txt 83 bytes
- ropes_trim_w_basecolor.png 7.87MB
- ropes_trim_w_basecolor.texture.txt 79 bytes
- structure.trainzmesh 27.20MB
- thumbnail.jpg 19.23KB
- wood_bright_a_basecolor.png 6.94MB
- wood_bright_a_basecolor.texture.txt 81 bytes
- wood_dark_b_basecolor.png 5.84MB
- wood_dark_b_basecolor.texture.txt 77 bytes
- wood_dark_old_a_albedo.png 6.90MB
- wood_dark_old_a_albedo.texture.txt 79 bytes
- wood_gray_b_basecolor.png 7.00MB
- wood_gray_b_basecolor.texture.txt 77 bytes
- wood_gray_old_a_albedo.png 7.52MB
- wood_gray_old_a_albedo.texture.txt 79 bytes
- wood_gray_w_basecolor.png 7.39MB
- wood_gray_w_basecolor.texture.txt 77 bytes
- wood_old_a_basecolor.png 6.33MB
- wood_old_a_basecolor.texture.txt 75 bytes
- wood_old_b_basecolor.png 6.74MB
- wood_old_b_basecolor.texture.txt 75 bytes
- wood_old_p_dark_red_basecolor.png 5.77MB
- wood_old_p_dark_red_basecolor.texture.txt 93 bytes
- wood_p_beige_basecolor.png 6.18MB
- wood_p_beige_basecolor.texture.txt 79 bytes
- wood_p_red_old_basecolor.png 6.25MB
- wood_p_red_old_basecolor.texture.txt 83 bytes
- wood_p_white_old_basecolor.png 6.42MB
- wood_p_white_old_basecolor.texture.txt 87 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 460716, 1: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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