SAP_Crooked_Creek_Mining_Company_1

SAP_Crooked_Creek_Mining_Company_1

<kuid:439337:119535>

Author: MSGSapper
Kind: scenery
Build: 4.7 (TRS19 SP2)
Size: 180.93MB
Uploaded: 2025-12-29
Downloads:
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SAP_Crooked_Creek_Mining_Company_1

A detailed and very weathered Crooked Creek Mining Company that has seen better days done as a static scenery object. If industry product interactivity is desired then use with my BI3 industry tracks or my product loader tracks. A diorama quality structure. Has smoke chimney particle effects. Uses high quality 2K textures. Height adjustable. Poly count = 460716

Author: MSGSapper

    SAP_Crooked_Creek_Mining_Company_1
  • brick_work_old_w_basecolor.png 7.65MB
  • brick_work_old_w_basecolor.texture.txt 87 bytes
  • config.txt 3.46KB
  • corrugated_iron_pred_albedo.png 7.76MB
  • corrugated_iron_pred_albedo.texture.txt 89 bytes
  • decals_wwd_basecolor.png 2.61MB
  • decals_wwd_basecolor.texture.txt 75 bytes
  • details_atlas_wa_basecolor.png 5.87MB
  • details_atlas_wa_basecolor.texture.txt 87 bytes
  • glass_dirt_w_basecolor.png 3.33MB
  • glass_dirt_w_basecolor.texture.txt 79 bytes
  • metal_black_a_basecolor.png 5.98MB
  • metal_black_a_basecolor.texture.txt 81 bytes
  • metal_black_b_basecolor.png 3.88MB
  • metal_black_b_basecolor.texture.txt 81 bytes
  • metal_black_old_albedo.png 6.71MB
  • metal_black_old_albedo.texture.txt 79 bytes
  • metal_dark_corrugated_albedo.png 6.67MB
  • metal_dark_corrugated_albedo.texture.txt 91 bytes
  • metal_forged_a_albedo.png 6.60MB
  • metal_forged_a_albedo.texture.txt 77 bytes
  • metal_forged_dark_a_basecolor.png 6.06MB
  • metal_forged_dark_a_basecolor.texture.txt 93 bytes
  • metal_p_green_old_basecolor.png 5.27MB
  • metal_p_green_old_basecolor.texture.txt 89 bytes
  • metal_rusted_b_basecolor.png 6.95MB
  • metal_rusted_b_basecolor.texture.txt 83 bytes
  • metal_rusted_c_basecolor.png 6.12MB
  • metal_rusted_c_basecolor.texture.txt 83 bytes
  • ropes_trim_w_basecolor.png 7.87MB
  • ropes_trim_w_basecolor.texture.txt 79 bytes
  • structure.trainzmesh 27.20MB
  • thumbnail.jpg 19.23KB
  • wood_bright_a_basecolor.png 6.94MB
  • wood_bright_a_basecolor.texture.txt 81 bytes
  • wood_dark_b_basecolor.png 5.84MB
  • wood_dark_b_basecolor.texture.txt 77 bytes
  • wood_dark_old_a_albedo.png 6.90MB
  • wood_dark_old_a_albedo.texture.txt 79 bytes
  • wood_gray_b_basecolor.png 7.00MB
  • wood_gray_b_basecolor.texture.txt 77 bytes
  • wood_gray_old_a_albedo.png 7.52MB
  • wood_gray_old_a_albedo.texture.txt 79 bytes
  • wood_gray_w_basecolor.png 7.39MB
  • wood_gray_w_basecolor.texture.txt 77 bytes
  • wood_old_a_basecolor.png 6.33MB
  • wood_old_a_basecolor.texture.txt 75 bytes
  • wood_old_b_basecolor.png 6.74MB
  • wood_old_b_basecolor.texture.txt 75 bytes
  • wood_old_p_dark_red_basecolor.png 5.77MB
  • wood_old_p_dark_red_basecolor.texture.txt 93 bytes
  • wood_p_beige_basecolor.png 6.18MB
  • wood_p_beige_basecolor.texture.txt 79 bytes
  • wood_p_red_old_basecolor.png 6.25MB
  • wood_p_red_old_basecolor.texture.txt 83 bytes
  • wood_p_white_old_basecolor.png 6.42MB
  • wood_p_white_old_basecolor.texture.txt 87 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 460716, 1: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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