SAP_VBus_2_PBR
<kuid:439337:119933>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 58.82MB |
| Uploaded: | 2026-01-28 |
| Downloads: |
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SAP_VBus_2_PBR
A 1957 Gillig Corporation Transit Coach School Bus done as a static scenery item. Height adjustable. This asset may also be used by others as an 'attachment effect' mesh asset. Has LOD 0 to 3. Poly count = 86809
Author: MSGSapper
- SAP_VBus_2_PBR
- car_black_plastic_albedo.png 1.83MB
- car_black_plastic_albedo.texture.txt 83 bytes
- car_black_plastic_normal.png 2.35MB
- car_black_plastic_normal.texture.txt 141 bytes
- car_black_plastic_parameters.png 3.61MB
- car_black_plastic_parameters.texture.txt 124 bytes
- car_chrome_polished_albedo.png 1.19MB
- car_chrome_polished_albedo.texture.txt 87 bytes
- car_chrome_polished_normal.png 61.73KB
- car_chrome_polished_normal.texture.txt 145 bytes
- car_chrome_polished_parameters.png 2.39MB
- car_chrome_polished_parameters.texture.txt 128 bytes
- config.txt 2.30KB
- head_light.png 1.47MB
- head_light.texture.txt 53 bytes
- radiator.png 3.53MB
- radiator.texture.txt 49 bytes
- school_bus_sign.png 20.61KB
- school_bus_sign.texture.txt 63 bytes
- school_bus_yellow_albedo.png 993.79KB
- school_bus_yellow_albedo.texture.txt 83 bytes
- steel_black_tarnished_albedo.png 5.36MB
- steel_black_tarnished_albedo.texture.txt 91 bytes
- steel_black_tarnished_normal.png 6.12MB
- steel_black_tarnished_normal.texture.txt 149 bytes
- steel_black_tarnished_parameters.png 5.88MB
- steel_black_tarnished_parameters.texture.txt 132 bytes
- structure.lm.txt 337 bytes
- structure_lod0.trainzmesh 2.86MB
- structure_lod1.trainzmesh 2.42MB
- structure_lod2.trainzmesh 1.96MB
- structure_lod3.trainzmesh 1.45MB
- thumbnail.jpg 18.06KB
- wheel_tires_rims_albedo.png 6.51MB
- wheel_tires_rims_albedo.texture.txt 79 bytes
- wheel_tires_rims_normal.png 4.31MB
- wheel_tires_rims_normal.texture.txt 137 bytes
- wheel_tires_rims_parameters.png 6.99MB
- wheel_tires_rims_parameters.texture.txt 120 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 86809, 1: 69245, 2: 53354, 3: 36626, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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