SAP_VBus_3_PBR

SAP_VBus_3_PBR

<kuid:439337:120068>

Author: MSGSapper
Kind: scenery
Build: 4.7 (TRS19 SP2)
Size: 109.76MB
Uploaded: 2026-01-28
Downloads:
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SAP_VBus_3_PBR

A 1950s GMC old look transit diesel bus done as a static scenery item. Height adjustable. This asset may also be used by others as an 'attachment effect' mesh asset. May be re-skinned (see the license) and the Blender FBX file has been included for this purpose. Has LOD 0 to 3. Poly count = 58179

Author: MSGSapper

    SAP_VBus_3_PBR
  • bus_text_alpha2.png 220.70KB
  • bus_text_diffuse2.png 485.03KB
  • bus_text_diffuse2.texture.txt 65 bytes
  • car_chrome_polished_albedo.png 1.19MB
  • car_chrome_polished_albedo.texture.txt 87 bytes
  • car_chrome_polished_normal.png 61.73KB
  • car_chrome_polished_normal.texture.txt 145 bytes
  • car_chrome_polished_parameters.png 2.39MB
  • car_chrome_polished_parameters.texture.txt 128 bytes
  • car_shiny_light_blue_albedo.png 323.34KB
  • car_shiny_light_blue_albedo.texture.txt 89 bytes
  • car_shiny_light_blue_normal.png 2.69MB
  • car_shiny_light_blue_normal.texture.txt 147 bytes
  • car_shiny_light_blue_parameters.png 848.24KB
  • car_shiny_light_blue_parameters.texture.txt 130 bytes
  • car_shiny_light_gray_albedo.png 361.30KB
  • car_shiny_light_gray_albedo.texture.txt 89 bytes
  • car_shiny_light_gray_normal.png 2.69MB
  • car_shiny_light_gray_normal.texture.txt 147 bytes
  • car_shiny_light_gray_parameters.png 852.51KB
  • car_shiny_light_gray_parameters.texture.txt 130 bytes
  • car_shiny_light_yellow_albedo.png 621.47KB
  • car_shiny_light_yellow_albedo.texture.txt 93 bytes
  • car_shiny_light_yellow_normal.png 2.69MB
  • car_shiny_light_yellow_normal.texture.txt 151 bytes
  • car_shiny_light_yellow_parameters.png 848.24KB
  • car_shiny_light_yellow_parameters.texture.txt 134 bytes
  • config.txt 2.31KB
  • grooves_albedo.png 4.25MB
  • grooves_albedo.texture.txt 63 bytes
  • grooves_normal.png 6.20MB
  • grooves_normal.texture.txt 121 bytes
  • grooves_parameters.png 4.85MB
  • grooves_parameters.texture.txt 104 bytes
  • head_light.png 1.47MB
  • head_light.texture.txt 53 bytes
  • instrument_panel.png 1.43MB
  • instrument_panel.texture.txt 65 bytes
  • leather_dark_brown_albedo.png 5.65MB
  • leather_dark_brown_albedo.texture.txt 85 bytes
  • leather_dark_brown_normal.png 6.78MB
  • leather_dark_brown_normal.texture.txt 143 bytes
  • leather_dark_brown_parameters.png 6.90MB
  • leather_dark_brown_parameters.texture.txt 126 bytes
  • number_plates.png 712.96KB
  • number_plates.texture.txt 59 bytes
  • olive_pickle_sign.png 1.00MB
  • olive_pickle_sign.texture.txt 67 bytes
  • rubber_hose_albedo.png 1.82MB
  • rubber_hose_albedo.texture.txt 71 bytes
  • rubber_hose_normal.png 2.06MB
  • rubber_hose_normal.texture.txt 129 bytes
  • rubber_hose_parameters.png 1.80MB
  • rubber_hose_parameters.texture.txt 112 bytes
  • steel_black_tarnished_albedo.png 5.36MB
  • steel_black_tarnished_albedo.texture.txt 91 bytes
  • steel_black_tarnished_normal.png 6.12MB
  • steel_black_tarnished_normal.texture.txt 149 bytes
  • steel_black_tarnished_parameters.png 5.88MB
  • steel_black_tarnished_parameters.texture.txt 132 bytes
  • steel_red_tarnished_albedo.png 5.16MB
  • steel_red_tarnished_albedo.texture.txt 87 bytes
  • steel_red_tarnished_normal.png 5.66MB
  • steel_red_tarnished_normal.texture.txt 145 bytes
  • steel_red_tarnished_parameters.png 5.55MB
  • steel_red_tarnished_parameters.texture.txt 128 bytes
  • structure.lm.txt 337 bytes
  • structure_lod0.fbx 1.69MB
  • structure_lod0.trainzmesh 2.99MB
  • structure_lod1.trainzmesh 2.54MB
  • structure_lod2.trainzmesh 2.11MB
  • structure_lod3.trainzmesh 1.53MB
  • thumbnail.jpg 17.59KB
  • tire_diffuse.png 1.19MB
  • tire_diffuse.texture.txt 57 bytes
  • tire_normal.png 1.09MB
  • tire_normal.texture.txt 113 bytes
  • travel_nec_sign.png 1.12MB
  • travel_nec_sign.texture.txt 63 bytes
  • vintage_bus_ads.png 4.46MB
  • vintage_bus_ads.texture.txt 63 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 58173, 1: 46310, 2: 35574, 3: 24274, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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