SAP_VSemi_3e_PBR

SAP_VSemi_3e_PBR

<kuid:439337:120406>

Author: MSGSapper
Kind: scenery
Build: 4.7 (TRS19 SP2)
Size: 56.02MB
Uploaded: 2026-02-10
Downloads:
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SAP_VSemi_3e_PBR

A detailed dark red Texaco 1956 Ford F800 Semi-Truck two drive axle day cab semi-truck tractor done as a static scenery item. The fifth wheel center point height is set to a standard 47 inches (1.1938 meters). Height adjustable. This asset may also be used by others as an 'attachment effect' mesh asset. Has LOD 0 to 2 Poly count at LOD0 = 134172

Author: MSGSapper

    SAP_VSemi_3e_PBR
  • car_shiny_dark_red_albedo.png 1.34MB
  • car_shiny_dark_red_albedo.texture.txt 85 bytes
  • car_shiny_dark_red_normal.png 2.72MB
  • car_shiny_dark_red_normal.texture.txt 143 bytes
  • car_shiny_dark_red_parameters.png 922.12KB
  • car_shiny_dark_red_parameters.texture.txt 126 bytes
  • config.txt 2.26KB
  • interior_albedo.png 2.67MB
  • interior_albedo.texture.txt 63 bytes
  • interior_normal.png 6.75MB
  • interior_normal.texture.txt 121 bytes
  • interior_parameters.png 4.60MB
  • interior_parameters.texture.txt 104 bytes
  • lights_glass_color.png 555.16KB
  • lights_glass_color.texture.txt 69 bytes
  • lights_glass_normal.png 1.09MB
  • lights_glass_normal.texture.txt 129 bytes
  • parts_albedo.png 2.06MB
  • parts_albedo.texture.txt 57 bytes
  • parts_normal.png 3.42MB
  • parts_normal.texture.txt 115 bytes
  • parts_parameters.png 4.59MB
  • parts_parameters.texture.txt 98 bytes
  • plate_ny.png 1,021.57KB
  • plate_ny.texture.txt 49 bytes
  • structure.lm.txt 282 bytes
  • structure_lod0.trainzmesh 5.41MB
  • structure_lod1.trainzmesh 4.47MB
  • structure_lod2.trainzmesh 3.52MB
  • texaco_round.png 695.43KB
  • texaco_round.texture.txt 57 bytes
  • thumbnail.jpg 18.92KB
  • wheels_albedo.png 3.26MB
  • wheels_albedo.texture.txt 59 bytes
  • wheels_normal.png 5.20MB
  • wheels_normal.texture.txt 117 bytes
  • wheels_parameters.png 5.84MB
  • wheels_parameters.texture.txt 100 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 134172, 1: 100758, 2: 67345, 3: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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