SAP_VMotorcycle_1_PBR

SAP_VMotorcycle_1_PBR

<kuid:439337:120423>

Author: MSGSapper
Kind: scenery
Build: 4.7 (TRS19 SP2)
Size: 54.85MB
Uploaded: 2026-02-11
Downloads:
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SAP_VMotorcycle_1_PBR

A detailed black civilian version of the 1941 BMW R75 Motorcycle with sidecar done as a static scenery item. Height adjustable. This asset may also be used by others as an 'attachment effect' mesh asset. Has LOD 0 to 4 Poly count at LOD0 = 86151

Author: MSGSapper

    SAP_VMotorcycle_1_PBR
  • car_chrome_polished_albedo.png 1.19MB
  • car_chrome_polished_albedo.texture.txt 87 bytes
  • car_chrome_polished_normal.png 61.73KB
  • car_chrome_polished_normal.texture.txt 145 bytes
  • car_chrome_polished_parameters.png 2.39MB
  • car_chrome_polished_parameters.texture.txt 128 bytes
  • car_shiny_black_albedo.png 711.19KB
  • car_shiny_black_albedo.texture.txt 79 bytes
  • car_shiny_black_normal.png 2.72MB
  • car_shiny_black_normal.texture.txt 137 bytes
  • car_shiny_black_parameters.png 922.12KB
  • car_shiny_black_parameters.texture.txt 120 bytes
  • config.txt 2.51KB
  • leather_dark_brown_albedo.png 5.65MB
  • leather_dark_brown_albedo.texture.txt 85 bytes
  • leather_dark_brown_normal.png 6.78MB
  • leather_dark_brown_normal.texture.txt 143 bytes
  • leather_dark_brown_parameters.png 6.90MB
  • leather_dark_brown_parameters.texture.txt 126 bytes
  • steel_black_tarnished_albedo.png 5.36MB
  • steel_black_tarnished_albedo.texture.txt 91 bytes
  • steel_black_tarnished_normal.png 6.12MB
  • steel_black_tarnished_normal.texture.txt 149 bytes
  • steel_black_tarnished_parameters.png 5.88MB
  • steel_black_tarnished_parameters.texture.txt 132 bytes
  • structure.lm.txt 393 bytes
  • structure_lod0.trainzmesh 4.28MB
  • structure_lod1.trainzmesh 3.62MB
  • structure_lod2.trainzmesh 2.88MB
  • structure_lod3.trainzmesh 2.13MB
  • structure_lod4.trainzmesh 1.26MB
  • thumbnail.jpg 18.67KB

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 86151, 1: 68058, 2: 51690, 3: 34460, 4: 17229, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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