SAP_Grain_Trailer_1a_PBR
<kuid:439337:120474>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 53.79MB |
| Uploaded: | 2026-02-13 |
| Downloads: |
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SAP_Grain_Trailer_1a_PBR
A detailed metal U.S. grain semi-trailer in travel mode done as a static scenery item. This asset may also be used by others as an 'attachment effect' mesh asset. Uses high quality non-parallax textures. Height adjustable. Has LOD 0 to 3. Poly count at LOD0 = 117096.
Author: MSGSapper
- SAP_Grain_Trailer_1a_PBR
- car_black_plastic_albedo.png 1.83MB
- car_black_plastic_albedo.texture.txt 83 bytes
- car_black_plastic_normal.png 2.35MB
- car_black_plastic_normal.texture.txt 141 bytes
- car_black_plastic_parameters.png 3.61MB
- car_black_plastic_parameters.texture.txt 124 bytes
- car_chrome_polished_albedo.png 1.19MB
- car_chrome_polished_albedo.texture.txt 87 bytes
- car_chrome_polished_normal.png 61.73KB
- car_chrome_polished_normal.texture.txt 145 bytes
- car_chrome_polished_parameters.png 2.39MB
- car_chrome_polished_parameters.texture.txt 128 bytes
- config.txt 2.33KB
- lights.png 210.01KB
- lights.texture.txt 45 bytes
- reflective_tape.png 361.96KB
- reflective_tape.texture.txt 63 bytes
- steel_black_tarnished_albedo.png 5.36MB
- steel_black_tarnished_albedo.texture.txt 91 bytes
- steel_black_tarnished_normal.png 6.12MB
- steel_black_tarnished_normal.texture.txt 149 bytes
- steel_black_tarnished_parameters.png 5.88MB
- steel_black_tarnished_parameters.texture.txt 132 bytes
- structure.lm.txt 337 bytes
- structure_lod0.trainzmesh 6.09MB
- structure_lod1.trainzmesh 5.25MB
- structure_lod2.trainzmesh 4.49MB
- structure_lod3.trainzmesh 3.44MB
- thumbnail.jpg 14.59KB
- wheels_albedo.png 3.26MB
- wheels_albedo.texture.txt 59 bytes
- wheels_normal.png 5.20MB
- wheels_normal.texture.txt 117 bytes
- wheels_parameters.png 5.84MB
- wheels_parameters.texture.txt 100 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 117096, 1: 92504, 2: 70257, 3: 46837, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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