SAP_VFlatbed_Trailer_1a_PBR
<kuid:439337:120480>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 53.49MB |
| Uploaded: | 2026-02-13 |
| Downloads: |
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SAP_VFlatbed_Trailer_1a_PBR
A detailed 1950s metal U.S. flatbed semi-trailer with wood board decking in travel mode done as a static scenery item. This asset may also be used by others as an 'attachment effect' mesh asset. Uses high quality non-parallax textures. Height adjustable. Has LOD 0 to 3. Poly count at LOD0 = 57801.
Author: MSGSapper
- SAP_VFlatbed_Trailer_1a_PBR
- car_chrome_polished_albedo.png 1.19MB
- car_chrome_polished_albedo.texture.txt 87 bytes
- car_chrome_polished_normal.png 61.73KB
- car_chrome_polished_normal.texture.txt 145 bytes
- car_chrome_polished_parameters.png 2.39MB
- car_chrome_polished_parameters.texture.txt 128 bytes
- config.txt 2.37KB
- light_amber_reflector.png 1.21MB
- light_amber_reflector.texture.txt 77 bytes
- red_reflector.png 1.11MB
- red_reflector.texture.txt 61 bytes
- reflector_normal.png 2.12MB
- reflector_normal.texture.txt 125 bytes
- steel_black_tarnished_albedo.png 5.36MB
- steel_black_tarnished_albedo.texture.txt 91 bytes
- steel_black_tarnished_normal.png 6.12MB
- steel_black_tarnished_normal.texture.txt 149 bytes
- steel_black_tarnished_parameters.png 5.88MB
- steel_black_tarnished_parameters.texture.txt 132 bytes
- structure.lm.txt 337 bytes
- structure_lod0.trainzmesh 2.57MB
- structure_lod1.trainzmesh 2.18MB
- structure_lod2.trainzmesh 1.80MB
- structure_lod3.trainzmesh 1.28MB
- thumbnail.jpg 15.35KB
- wheels_albedo.png 3.26MB
- wheels_albedo.texture.txt 61 bytes
- wheels_normal.png 5.20MB
- wheels_normal.texture.txt 119 bytes
- wheels_parameters.png 5.84MB
- wheels_parameters.texture.txt 102 bytes
- wood_board_old2_albedo.png 7.39MB
- wood_board_old2_albedo.texture.txt 79 bytes
- wood_board_old2_normal.png 1.11MB
- wood_board_old2_normal.texture.txt 137 bytes
- wood_board_old2_parameters.png 120.40KB
- wood_board_old2_parameters.texture.txt 120 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 57794, 1: 45661, 2: 34679, 3: 23119, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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