Balshaw Station Building
<kuid:45317:111737>
Author: | nexusdj |
Kind: | scenery |
Build: | 3.5 |
Size: | 28.41MB |
Uploaded: | 2021-05-09 |
Loadings: |
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Balshaw Station Building
Balshaw Station building
Reskin of Marky7890's Penzance station
Author: Marky7890\Nexusdj
- Balshaw Station Building
- $screenshot$.jpg 10.42KB
- br_sign.texture.txt 30 bytes
- br_sign.tga 25.04KB
- chimney_brick.texture.txt 36 bytes
- chimney_brick.tga 384.02KB
- chimneypot.texture.txt 33 bytes
- chimneypot.tga 25.04KB
- config.txt 1.17KB
- entrance01.texture.txt 33 bytes
- entrance01.tga 192.02KB
- entrance02.texture.txt 33 bytes
- entrance02.tga 24.02KB
- entrance03.texture.txt 33 bytes
- entrance03.tga 768.02KB
- entrance04.texture.txt 33 bytes
- entrance04.tga 768.02KB
- entrance_celling.texture.txt 39 bytes
- entrance_celling.tga 25.04KB
- extension1.texture.txt 33 bytes
- extension1.tga 3.00MB
- extension2.texture.txt 33 bytes
- extension2.tga 1.50MB
- extension3.texture.txt 33 bytes
- extension3.tga 768.02KB
- frontarc.texture.txt 31 bytes
- frontarc.tga 193.04KB
- infoboard_brick.texture.txt 38 bytes
- infoboard_brick.tga 25.04KB
- inside_buffet.texture.txt 36 bytes
- inside_buffet.tga 3.00MB
- inside_infoboard.texture.txt 39 bytes
- inside_infoboard.tga 3.00MB
- inside_stairs.texture.txt 36 bytes
- inside_stairs.tga 769.04KB
- inside_ticketoffice.texture.txt 42 bytes
- inside_ticketoffice.tga 3.00MB
- inside_ticketoffice_roof.texture.txt 47 bytes
- inside_ticketoffice_roof.tga 49.04KB
- intwall02.texture.txt 32 bytes
- intwall02.tga 3.00MB
- intwall02_top.texture.txt 36 bytes
- intwall02_top.tga 384.02KB
- intwall03.texture.txt 32 bytes
- intwall03.tga 768.02KB
- intwall04.texture.txt 32 bytes
- intwall04.tga 1.50MB
- lamp_outside.texture.txt 35 bytes
- lamp_outside.tga 13.04KB
- northwall1.texture.txt 33 bytes
- northwall1.tga 1.50MB
- northwall2.texture.txt 33 bytes
- northwall2.tga 768.02KB
- outside_arc.texture.txt 34 bytes
- outside_arc.tga 192.02KB
- outsidewall1.texture.txt 35 bytes
- outsidewall1.tga 3.00MB
- outsidewall2.texture.txt 35 bytes
- outsidewall2.tga 768.02KB
- platform1.texture.txt 32 bytes
- platform1.tga 385.04KB
- platform2.texture.txt 32 bytes
- platform2.tga 385.04KB
- platform_concorce.texture.txt 40 bytes
- platform_concorce.tga 49.04KB
- platform_side_front.texture.txt 42 bytes
- platform_side_front.tga 96.02KB
- platform_whiteline.texture.txt 41 bytes
- platform_whiteline.tga 4.04KB
- rear_wall1.texture.txt 33 bytes
- rear_wall1.tga 6.00MB
- rear_wall2.texture.txt 33 bytes
- rear_wall2.tga 1.50MB
- rearbuilding1.texture.txt 36 bytes
- rearbuilding1.tga 1.50MB
- rearbuilding2.texture.txt 36 bytes
- rearbuilding2.tga 768.02KB
- rearbuilding3.texture.txt 36 bytes
- rearbuilding3.tga 384.02KB
- roof.texture.txt 27 bytes
- roof.tga 384.02KB
- roof2.texture.txt 28 bytes
- roof2.tga 96.02KB
- roof_beams-roof_beams_alpha.texture.txt 61 bytes
- roof_beams.tga 192.02KB
- roof_beams_alpha.tga 193.04KB
- roof_under.texture.txt 33 bytes
- roof_under.tga 4.04KB
- roof_windows.texture.txt 35 bytes
- roof_windows.tga 25.04KB
- roofedge.texture.txt 31 bytes
- roofedge.tga 3.02KB
- roofedge2.texture.txt 32 bytes
- roofedge2.tga 12.02KB
- roofslate.texture.txt 32 bytes
- roofslate.tga 384.02KB
- stairs_side.texture.txt 34 bytes
- stairs_side.tga 25.04KB
- stairs_side_diaginal-stairs_side_diaginal_alpha.texture.txt 81 bytes
- stairs_side_diaginal.tga 769.04KB
- stairs_side_diaginal_alpha.tga 769.04KB
- stairs_side_level-stairs_side_level_alpha.texture.txt 75 bytes
- stairs_side_level.tga 97.04KB
- stairs_side_level_alpha.tga 97.04KB
- station.im 293.60KB
- wall1.texture.txt 28 bytes
- wall1.tga 3.00MB
- wall2.texture.txt 28 bytes
- wall2.tga 1.50MB
- wall3.texture.txt 28 bytes
- wall3.tga 192.02KB
- wall4.texture.txt 28 bytes
- wall4.tga 3.00MB
- wallfront.texture.txt 32 bytes
- wallfront.tga 25.04KB
VE166: 54 combined chunks (of 54 source) in .im file:
VE39: The texture 'platform_whiteline.tga' is a uniform color.
VE39: The texture 'roof_under.tga' is a uniform color.
VE39: The texture 'roofedge.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 4066
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