Male01 Sitting
<kuid:46819:15064>
Author: | jjslll54 |
Kind: | scenery |
Build: | 2.0 |
Size: | 187.79KB |
Uploaded: | 2019-03-11 |
Loadings: |
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Male01 Sitting
Male01_Sitting was made Using the people models from Auran's Content Creation Art Scource. You must abide by the liscense agreement to use or reskin this model.
Author: Jack Straessle
- Male01 Sitting
- _pants_.texture.txt 22 bytes
- _torso_.texture.txt 22 bytes
- config.txt 8.72KB
- m_head_1.bmp 48.05KB
- m_head_1.texture.txt 31 bytes
- m_pants_1.bmp 48.05KB
- m_pants_1.texture.txt 32 bytes
- m_shoe.bmp 12.05KB
- m_shoe.texture.txt 29 bytes
- m_torso_1.bmp 96.05KB
- m_torso_1.texture.txt 32 bytes
- male01_sitting.im 41.16KB
VE170: Failed to open compiled texture '_torso_.texture' for 'arc:fld:$(original)/hash-B7||kuid 46819 15064.tzarc|'
VE165: Texture '_torso_.texture' is missing or could not be loaded in mesh 'male01_sitting.im', material '*Male01_Sitting*20AD9BEE*torso*m.onetex'.
VE170: Failed to open compiled texture '_pants_.texture' for 'arc:fld:$(original)/hash-B7||kuid 46819 15064.tzarc|'
VE165: Texture '_pants_.texture' is missing or could not be loaded in mesh 'male01_sitting.im', material '*Male01_Sitting*DBB442A1*pants*m.onetex'.
VE66: The texture file '_pants_.texture.txt' contains non-ANSI characters. Textures must be ANSI.
VE40: Unable to load primary image '??' for texture file '_pants_.texture.txt'.
VE66: The texture file '_torso_.texture.txt' contains non-ANSI characters. Textures must be ANSI.
VE40: Unable to load primary image '??' for texture file '_torso_.texture.txt'.
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *Male01_Sitting*20AD9BEE*torso*m.onetex in mesh file male01_sitting.im has no texture assigned to a required slot: texture0
VE217: Material *Male01_Sitting*DBB442A1*pants*m.onetex in mesh file male01_sitting.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 616
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