GP60 Trucks ATSF
<kuid:473973:100391>
Author: | n8phu |
Kind: | bogey |
Build: | 2.9 |
Size: | 549.16KB |
Uploaded: | 2022-07-19 |
Loadings: |
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GP60 Trucks ATSF
GP60-Bogie Blomberg Truck. I made these and they can be used by anybody and reskined. Thx to Tyler Bishop for helping me animate them. Original Author SPORBUST. Repaired and reuploaded by N8PHU with permission.
- GP60 Trucks ATSF
- airbrakelever.texture.txt 36 bytes
- airbrakelever.tga 3.04KB
- anim.kin 2.81KB
- bogieblack.tga 3.04KB
- brackets.texture.txt 31 bytes
- brackets.tga 3.04KB
- config.txt 1.03KB
- env_metal.bmp 192.05KB
- env_metal.texture.txt 32 bytes
- innerbogie.texture.txt 33 bytes
- innerbogie.tga 3.04KB
- map1.texture.txt 27 bytes
- map1.tga 512.04KB
- mesh.im 548.74KB
- middlenut.texture.txt 32 bytes
- middlenut.tga 812 bytes
- midlebase.tga 812 bytes
- nuts.texture.txt 27 bytes
- nuts.tga 812 bytes
- shadows.tga 3.04KB
- shockabsorver.texture.txt 36 bytes
- shockabsorver.tga 128.04KB
- shocks.texture.txt 29 bytes
- shocks.tga 24.04KB
- sideframebacking.texture.txt 39 bytes
- sideframebacking.tga 3.04KB
- sideframes.tga 32.04KB
- silver.texture.txt 29 bytes
- silver.tga 812 bytes
- speedrec.texture.txt 31 bytes
- speedrec.tga 3.04KB
- springstep.tga 29.34KB
- thumbnail.jpg 67.60KB
- wheel.texture.txt 28 bytes
- wheel.tga 192.04KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'airbrakelever.tga' is a uniform color.
VE39: The texture 'brackets.tga' is a uniform color.
VE39: The texture 'innerbogie.tga' is a uniform color.
VE39: The texture 'middlenut.tga' is a uniform color.
VE39: The texture 'nuts.tga' is a uniform color.
VE39: The texture 'shocks.tga' is a uniform color.
VE39: The texture 'sideframebacking.tga' is a uniform color.
VE39: The texture 'silver.tga' is a uniform color.
VE39: The texture 'speedrec.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 10775
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 10775
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