GP60 Trucks SP/SSW
<kuid:473973:100393>
Author: | n8phu |
Kind: | bogey |
Build: | 2.9 |
Size: | 435.82KB |
Uploaded: | 2024-06-02 |
Web-site: | home.comcast.net/~frmccall/wsb/html/view.cgi-home.html-.html |
Loadings: |
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GP60 Trucks SP/SSW
GP60-Bogie Blomberg Truck. I made these and they can be used by anybody and reskined. Thx to Tyler Bishop for helping me animate them. Original Author SPORBUST. Repaired and reuploaded by N8PHU with permission.
Author: SP_OR_BUST- Frank McCall
- GP60 Trucks SP/SSW
- airbrakelever.texture.txt 36 bytes
- airbrakelever.tga 3.04KB
- anim.kin 2.81KB
- bogieblack.texture.txt 33 bytes
- bogieblack.tga 3.04KB
- bogies.texture.txt 32 bytes
- brackets.texture.txt 31 bytes
- brackets.tga 3.04KB
- config.txt 1.37KB
- env_metal.bmp 192.05KB
- env_metal.texture.txt 32 bytes
- innerbogie.texture.txt 33 bytes
- innerbogie.tga 3.04KB
- map1.texture.txt 27 bytes
- map1.tga 384.04KB
- mesh.im 548.21KB
- middlenut.texture.txt 32 bytes
- middlenut.tga 812 bytes
- midlebase.texture.txt 32 bytes
- midlebase.tga 812 bytes
- nuts.texture.txt 27 bytes
- nuts.tga 812 bytes
- shadows.texture.txt 30 bytes
- shadows.tga 3.04KB
- shockabsorver.texture.txt 36 bytes
- shockabsorver.tga 96.04KB
- shocks.texture.txt 29 bytes
- shocks.tga 24.04KB
- sideframebacking.texture.txt 39 bytes
- sideframebacking.tga 3.04KB
- sideframes.texture.txt 33 bytes
- sideframes.tga 24.04KB
- silver.texture.txt 29 bytes
- silver.tga 812 bytes
- speedrec.texture.txt 31 bytes
- speedrec.tga 3.04KB
- springstep.tga 29.34KB
- thumbnail.jpg 10.91KB
- wheel.texture.txt 28 bytes
- wheel.tga 192.04KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'bogieblack.tga' is a uniform color.
VE39: The texture 'middlenut.tga' is a uniform color.
VE39: The texture 'innerbogie.tga' is a uniform color.
VE39: The texture 'middlenut.tga' is a uniform color.
VE39: The texture 'sideframebacking.tga' is a uniform color.
VE39: The texture 'silver.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 10775
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 10775
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