RO_bec_SSSR_albastru
<kuid:474195:100091>
Author: | Mihai Vasiliu |
Kind: | mesh |
Build: | 3.3 |
Size: | 79.41KB |
Uploaded: | 2020-02-16 |
Loadings: |
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RO_bec_SSSR_albastru
Autor: Mihai Alexandru Vasiliu
E-mail: [email protected]
Mesh si texturi initiale de varz.
Author: Mihai Alexandru Vasiliu
- RO_bec_SSSR_albastru
- bec.gse 215 bytes
- blue_nc.texture.txt 30 bytes
- blue_nc.tga 48.04KB
- config.txt 983 bytes
- glow-glow.texture.txt 43 bytes
- glow.tga 256.04KB
- linz-lod.jpg 14.09KB
- linz-lod.texture.txt 31 bytes
- std_scenery.im 2.98KB
- std_scenery.lm.txt 439 bytes
- std_scenery_1.im 588 bytes
- std_scenery_2.im 588 bytes
- std_scenery_3.im 588 bytes
- std_scenery_4.im 588 bytes
- std_scenery_5.im 588 bytes
- z_kozyrek_b-z_kozyrek_b.texture.txt 57 bytes
- z_kozyrek_b.tga 16.04KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE85: The file 'std_scenery.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE111: The meshes in LOD level 5 must total at least 20% fewer polygons than the next higher LOD: 0: 46, 1: 2, 2: 2, 3: 2, 4: 2, 5: 2
VE111: The meshes in LOD level 4 must total at least 20% fewer polygons than the next higher LOD: 0: 46, 1: 2, 2: 2, 3: 2, 4: 2, 5: 2
VE111: The meshes in LOD level 3 must total at least 20% fewer polygons than the next higher LOD: 0: 46, 1: 2, 2: 2, 3: 2, 4: 2, 5: 2
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 46, 1: 2, 2: 2, 3: 2, 4: 2, 5: 2
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