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RO_bec_SSSR_verde_scurt_clipitor

<kuid:474195:100623>

Author: Mihai Vasiliu
Kind: mesh
Build: 3.3
Size: 77.43KB
Uploaded: 2020-02-16
Loadings:
48
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0
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RO_bec_SSSR_verde_scurt_clipitor


Autor: Mihai Alexandru Vasiliu
E-mail: [email protected]

Mesh si texturi initiale de varz.

Author: Mihai Alexandru Vasiliu

    RO_bec_SSSR_verde_scurt_clipitor
  • becclipitor.gse 405 bytes
  • config.txt 1.05KB
  • glow-glow.texture.txt 43 bytes
  • glow.tga 256.04KB
  • green_nc.texture.txt 31 bytes
  • green_nc.tga 48.04KB
  • linz-lod.jpg 14.38KB
  • linz-lod.texture.txt 31 bytes
  • std_scenery.im 2.99KB
  • std_scenery.lm.txt 439 bytes
  • std_scenery_1.im 588 bytes
  • std_scenery_2.im 588 bytes
  • std_scenery_3.im 588 bytes
  • std_scenery_4.im 588 bytes
  • std_scenery_5.im 588 bytes
  • z_kozyrek_g-z_kozyrek_g.texture.txt 57 bytes
  • z_kozyrek_g.tga 16.04KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE85: The file 'std_scenery.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE111: The meshes in LOD level 5 must total at least 20% fewer polygons than the next higher LOD: 0: 46, 1: 2, 2: 2, 3: 2, 4: 2, 5: 2
VE111: The meshes in LOD level 4 must total at least 20% fewer polygons than the next higher LOD: 0: 46, 1: 2, 2: 2, 3: 2, 4: 2, 5: 2
VE111: The meshes in LOD level 3 must total at least 20% fewer polygons than the next higher LOD: 0: 46, 1: 2, 2: 2, 3: 2, 4: 2, 5: 2
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 46, 1: 2, 2: 2, 3: 2, 4: 2, 5: 2

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