NZ House 3-3 hi-poly

NZ House 3-3 hi-poly

<kuid2:47439:25511:1>

Author: sirgibby
Kind: scenery
Build: 2.7
Size: 358.13KB
Uploaded: 2019-09-29
Web-site: trainzone.co.nz
Loadings:
43
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0
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NZ House 3-3 hi-poly

A NZ Pioneer house - 1890's - high-poly but low-res graphics

Author: sirgibby

    NZ House 3-3 hi-poly
  • config.txt 3.56KB
  • night
  • night.im 2.26KB
  • sg-window-nt-2-sg-window-nt-alpha-2.texture.txt 69 bytes
  • sg-window-nt-2.bmp 12.05KB
  • sg-window-nt-alpha-2.bmp 12.05KB
  • sg_door-nt-19-128-sg_door-nt-19-alpha-128.texture.txt 75 bytes
  • sg_door-nt-19-128.bmp 12.05KB
  • sg_door-nt-19-alpha-128.bmp 12.05KB
  • sg_door-nt-28-128-sg_door-nt-28-alpha-128.texture.txt 75 bytes
  • sg_door-nt-28-128.bmp 24.05KB
  • sg_door-nt-28-alpha-128.bmp 24.05KB
  • sg_window-nt-14-128-sg_window-nt-14-aphpa-128.texture.txt 79 bytes
  • sg_window-nt-14-128.bmp 12.05KB
  • sg_window-nt-14-aphpa-128.bmp 12.05KB
  • nzhouse3-brick_hi-poly.im 156.48KB
  • sg_bannister1-128-sg_bannister1-alpha-128.texture.txt 75 bytes
  • sg_bannister1-128.bmp 12.05KB
  • sg_bannister1-alpha-128.bmp 12.05KB
  • sg_brick35-64.bmp 12.05KB
  • sg_brick35-64.texture.txt 36 bytes
  • sg_brick57-128.bmp 12.05KB
  • sg_brick57-256.bmp 12.05KB
  • sg_brick57-256.texture.txt 37 bytes
  • sg_brick57b-128.bmp 12.05KB
  • sg_brick57b-128.texture.txt 38 bytes
  • sg_colour214-128.texture.txt 39 bytes
  • sg_colour214-128.tga 12.02KB
  • sg_colour214c-64.bmp 12.05KB
  • sg_colour214c-64.texture.txt 39 bytes
  • sg_colour214d-64.bmp 12.05KB
  • sg_colour214d-64.texture.txt 39 bytes
  • sg_colour214e-64.bmp 12.05KB
  • sg_colour214e-64.texture.txt 39 bytes
  • sg_colour214f-64.bmp 12.05KB
  • sg_colour214f-64.texture.txt 39 bytes
  • sg_colour255b-64.bmp 12.05KB
  • sg_colour255b-64.texture.txt 39 bytes
  • sg_colour270-64.bmp 12.05KB
  • sg_colour270-64.texture.txt 38 bytes
  • sg_colour4-128.bmp 12.05KB
  • sg_colour4-128.texture.txt 37 bytes
  • sg_colour6b-128.bmp 12.05KB
  • sg_colour6b-128.texture.txt 38 bytes
  • sg_concrete11-256.bmp 12.05KB
  • sg_concrete11-256.texture.txt 40 bytes
  • sg_door19b-128.bmp 12.05KB
  • sg_door19b-128.texture.txt 37 bytes
  • sg_door28-256.bmp 24.05KB
  • sg_door28-256.texture.txt 36 bytes
  • sg_iron3-128-sg_iron3-alpha-128.texture.txt 65 bytes
  • sg_iron3-128.tga 12.02KB
  • sg_iron3-alpha-128.bmp 12.05KB
  • sg_iron4-256b-sg_iron4-aplha-256.texture.txt 66 bytes
  • sg_iron4-256b.bmp 48.05KB
  • sg_iron4-aplha-256.bmp 48.05KB
  • sg_roof-iron30-128.bmp 12.05KB
  • sg_roof-iron30-128.texture.txt 41 bytes
  • sg_surface100-128.bmp 12.05KB
  • sg_surface100-128.texture.txt 40 bytes
  • sg_tile51-128.bmp 12.05KB
  • sg_tile51-128.texture.txt 36 bytes
  • sg_tile73-256.bmp 48.05KB
  • sg_tile73-256.texture.txt 36 bytes
  • sg_timber17f-128.bmp 12.05KB
  • sg_timber17f-128.texture.txt 39 bytes
  • sg_timber30b-64.bmp 12.05KB
  • sg_timber30b-64.texture.txt 38 bytes
  • sg_timber30c-64.bmp 12.05KB
  • sg_timber30c-64.texture.txt 38 bytes
  • sg_timber44-256.bmp 48.05KB
  • sg_timber44-256.texture.txt 38 bytes
  • sg_window13-128.bmp 12.05KB
  • sg_window13-128.texture.txt 38 bytes
  • sg_window14-128.bmp 12.05KB
  • sg_window14-128.texture.txt 38 bytes
  • sg_window20b-128.bmp 12.05KB
  • sg_window20b-128.texture.txt 39 bytes
  • sg_window21-128.bmp 12.05KB
  • sg_window21-128.texture.txt 38 bytes
  • sg_window23b-128.bmp 12.05KB
  • sg_window23b-128.texture.txt 39 bytes
  • sg_window25-256f.bmp 48.05KB
  • sg_window25-256f.texture.txt 39 bytes
  • thumbnail.jpg 7.41KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 32 combined chunks (of 32 source) in .im file:
VE39: The texture 'sg_colour214c-64.bmp' is a uniform color.
VE39: The texture 'sg_colour214d-64.bmp' is a uniform color.
VE39: The texture 'sg_colour214e-64.bmp' is a uniform color.
VE39: The texture 'sg_colour214f-64.bmp' is a uniform color.
VE39: The texture 'sg_colour270-64.bmp' is a uniform color.
VE39: The texture 'sg_colour6b-128.bmp' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1980

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