Tatra T3 (3D) salon night j for mttch v2

Tatra T3 (3D) salon night j for mttch v2

<kuid:487015:100192>

Author: Ezhkin
Kind: mesh
Build: 2.0
Size: 3.94MB
Uploaded: 2021-12-19
Web-site: tramsim.com.ua
Loadings:
33
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0
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Tatra T3 (3D) salon night j for mttch v2

Ночной салон трамвая Tatra T3-5393

Author: Victor Shekhov

    Tatra T3 (3D) salon night j for mttch v2
  • $screenshot$.jpg 30.15KB
  • cab1.jpg 340.47KB
  • cab1.texture.txt 27 bytes
  • config.txt 1.53KB
  • env_glass.bmp 12.05KB
  • env_glass.texture.txt 32 bytes
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • koroba.bmp 384.05KB
  • koroba.texture.txt 29 bytes
  • kreslo.bmp 3.00MB
  • kreslo.texture.txt 29 bytes
  • lamp_body.bmp 3.05KB
  • lamp_body.texture.txt 32 bytes
  • lamp_light.bmp 3.05KB
  • lamp_light.texture.txt 33 bytes
  • night_lights.texture.txt 35 bytes
  • night_lights.tga 12.02KB
  • podnogki.bmp 48.05KB
  • podnogki.texture.txt 31 bytes
  • pol.bmp 192.05KB
  • pol.texture.txt 26 bytes
  • poruchen.bmp 3.05KB
  • poruchen.texture.txt 31 bytes
  • potolok.bmp 12.05KB
  • potolok.texture.txt 30 bytes
  • protectase.bmp 48.05KB
  • protectase.texture.txt 33 bytes
  • route_win1.bmp 3.05KB
  • route_win1.texture.txt 33 bytes
  • route_win2.bmp 192.05KB
  • route_win2.texture.txt 33 bytes
  • salon.bmp 768.05KB
  • salon.texture.txt 28 bytes
  • salon_night.im 203.57KB
  • salon_night.lm.txt 332 bytes
  • salon_night_art
  • salon_night_art_512.texture.txt 87 bytes
  • salon_night_art_512.tga 1.00MB
  • salon_night_low.im 114.10KB
  • salon_night_lowest.im 57.03KB
  • salon_night_normal.im 153.41KB
  • sl_punch.bmp 3.05KB
  • sl_punch.texture.txt 31 bytes
  • sl_trash.bmp 3.05KB
  • sl_trash.texture.txt 31 bytes

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'night_lights.tga' is a uniform color.
VE39: The texture 'route_win1.bmp' is a uniform color.
VE39: The texture 'sl_trash.bmp' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 2832, 1: 2153, 2: 1427, 3: 689
TrainzMeshCollisionData::GetRawData> No PhysX actor.

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