Tatra T3 (2D) body MSK, 1897
<kuid:487015:100209>
Author: | Ezhkin |
Kind: | mesh |
Build: | 2.0 |
Size: | 1.86MB |
Uploaded: | 2021-12-18 |
Web-site: | tramsim.com.ua\\\\trainz-railroad.ucoz.ru |
Loadings: |
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Tatra T3 (2D) body MSK, 1897
Корпус трамвая Tatra T3-5188
Author: Victor Shekhov\\repaint Julen
- Tatra T3 (2D) body MSK, 1897
- $screenshot$.jpg 41.65KB
- b_win_n-b_win_n_a.texture.txt 51 bytes
- b_win_n.bmp 48.05KB
- b_win_n_a.bmp 48.05KB
- config.txt 2.04KB
- env_alm.bmp 12.05KB
- env_alm.texture.txt 30 bytes
- env_chrome.bmp 192.05KB
- env_chrome.texture.txt 33 bytes
- env_glass.bmp 12.05KB
- env_glass.texture.txt 32 bytes
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- f_win_n-f_win_n_a.texture.txt 51 bytes
- f_win_n.bmp 48.05KB
- f_win_n_a.bmp 48.05KB
- grate.bmp 12.05KB
- grate.texture.txt 28 bytes
- luk.bmp 3.05KB
- luk.texture.txt 26 bytes
- map_car.bmp 3.00MB
- map_car.texture.txt 42 bytes
- map_car_low.bmp 768.05KB
- map_car_low.texture.txt 46 bytes
- povorot1.bmp 24.05KB
- povorot1.texture.txt 31 bytes
- povorot2.bmp 24.05KB
- povorot2.texture.txt 31 bytes
- povorot3.bmp 24.05KB
- povorot3.texture.txt 31 bytes
- route_win2.bmp 3.05KB
- route_win2.texture.txt 33 bytes
- rubber_cover.bmp 12.05KB
- rubber_cover.texture.txt 35 bytes
- t3_2d_body.im 331.95KB
- t3_2d_body.lm.txt 333 bytes
- t3_2d_body_low.im 175.25KB
- t3_2d_body_lowest.im 106.61KB
- t3_2d_body_normal.im 296.93KB
- t3body_art_512.texture.txt 77 bytes
- t3body_art_512.tga 1.00MB
- win_n-win_n_a.texture.txt 47 bytes
- win_n.bmp 48.05KB
- win_n_a.bmp 48.05KB
- win_r_n-win_r_n_a.texture.txt 51 bytes
- win_r_n.bmp 48.05KB
- win_r_n_a.bmp 48.05KB
t3body_art
Alpha version (full text: http://www.tramsim.com.ua/lic/alpha.txt)
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 17 combined chunks (of 18 source) in .im file:
VE39: The texture 'luk.bmp' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 5780, 1: 4914, 2: 2762, 3: 1716
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 5780, 1: 4914, 2: 2762, 3: 1716
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