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NKJI Gara Dolno ezerovo

<kuid:508426:1630>

Author: milenski51
Kind: scenery
Build: 2.9
Size: 6.13MB
Uploaded: 2019-06-29
Loadings:
18
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0
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NKJI Gara Dolno ezerovo

Author: rumensoft

    NKJI Gara Dolno ezerovo
  • back.texture.txt 27 bytes
  • back.tga 2.00MB
  • back2.texture.txt 28 bytes
  • back2.tga 512.04KB
  • chakalnq.texture.txt 31 bytes
  • chakalnq.tga 512.04KB
  • concrete.jpg 26.78KB
  • concrete.texture.txt 31 bytes
  • config.txt 1.25KB
  • eltablo.jpg 142.11KB
  • eltablo.texture.txt 30 bytes
  • front.texture.txt 28 bytes
  • front.tga 2.00MB
  • gornachast.texture.txt 33 bytes
  • gornachast.tga 128.04KB
  • grass.texture.txt 28 bytes
  • grass.tga 1.00MB
  • koloni.jpg 57.97KB
  • koloni.texture.txt 29 bytes
  • komin.texture.txt 28 bytes
  • komin.tga 512.04KB
  • left.texture.txt 27 bytes
  • left.tga 2.00MB
  • naves.jpg 40.87KB
  • naves.texture.txt 28 bytes
  • nkji gara sopot.im 899.63KB
  • peron_cvqt.texture.txt 33 bytes
  • peron_cvqt.tga 128.04KB
  • plochka.jpg 85.47KB
  • plochka.texture.txt 30 bytes
  • pokriv.jpg 9.82KB
  • pokriv.texture.txt 29 bytes
  • right.texture.txt 28 bytes
  • right.tga 1.00MB
  • right2.texture.txt 29 bytes
  • right2.tga 2.00MB
  • satellite.jpg 40.77KB
  • satellite.texture.txt 32 bytes
  • tabelka_sopot.texture.txt 36 bytes
  • tabelka_sopot.tga 128.04KB
  • tabelka_vazov.texture.txt 36 bytes
  • tabelka_vazov.tga 512.04KB
  • tabelki_vrati.texture.txt 36 bytes
  • tabelki_vrati.tga 512.04KB
  • tavan_win.texture.txt 32 bytes
  • tavan_win.tga 32.04KB
  • uluk.texture.txt 27 bytes
  • uluk.tga 64.04KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 24 combined chunks (of 24 source) in .im file:
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'tabelka_vazov.tga' is a uniform color.
VE145: Category code 'ZX - Paintshed template' is obsolete.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 10868
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 10868

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