Tatra T3 (3D) salon night
<kuid:526828:1158>
Author: | CeLo |
Kind: | mesh |
Build: | 2.0 |
Size: | 483.56KB |
Uploaded: | 2019-02-23 |
Web-site: | tramsim.com.ua |
Loadings: |
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Tatra T3 (3D) salon night
Ночной салон трамвая Tatra T3-5393
Author: Victor Shekhov
- Tatra T3 (3D) salon night
- $screenshot$.jpg 30.15KB
- cab1.bmp 96.05KB
- cab1.texture.txt 27 bytes
- config.txt 1.52KB
- env_glass.bmp 12.05KB
- env_glass.texture.txt 32 bytes
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- koroba.bmp 24.05KB
- koroba.texture.txt 29 bytes
- kreslo.bmp 12.05KB
- kreslo.texture.txt 29 bytes
- lamp_body.bmp 3.05KB
- lamp_body.texture.txt 32 bytes
- lamp_light.bmp 3.05KB
- lamp_light.texture.txt 33 bytes
- night_lights.texture.txt 35 bytes
- night_lights.tga 12.02KB
- podnogki.bmp 48.05KB
- podnogki.texture.txt 31 bytes
- pol.bmp 48.05KB
- pol.texture.txt 26 bytes
- poruchen.bmp 3.05KB
- poruchen.texture.txt 31 bytes
- potolok.bmp 12.05KB
- potolok.texture.txt 30 bytes
- protectase.bmp 48.05KB
- protectase.texture.txt 33 bytes
- route_win1.bmp 3.05KB
- route_win1.texture.txt 33 bytes
- route_win2.bmp 3.05KB
- route_win2.texture.txt 33 bytes
- salon.bmp 48.05KB
- salon.texture.txt 28 bytes
- salon_night.im 203.57KB
- salon_night.lm.txt 332 bytes
- salon_night_art_512.texture.txt 87 bytes
- salon_night_art_512.tga 1.00MB
- salon_night_low.im 114.10KB
- salon_night_lowest.im 57.03KB
- salon_night_normal.im 153.41KB
- sl_punch.bmp 3.05KB
- sl_punch.texture.txt 31 bytes
- sl_trash.bmp 3.05KB
- sl_trash.texture.txt 31 bytes
salon_night_art
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'night_lights.tga' is a uniform color.
VE39: The texture 'poruchen.bmp' is a uniform color.
VE39: The texture 'sl_punch.bmp' is a uniform color.
VE39: The texture 'sl_trash.bmp' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 2832, 1: 2153, 2: 1427, 3: 689
TrainzMeshCollisionData::GetRawData> No PhysX actor.
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