SL_Zar
Objects metro
Author: rishi
- SL_Zar
- 000.jpg 136.06KB
- 000.texture.txt 41 bytes
- 1.jpg 51.24KB
- 1.texture.txt 24 bytes
- 100.jpg 124.18KB
- 100.texture.txt 26 bytes
- 13.jpg 218.74KB
- 13.texture.txt 25 bytes
- 2.jpg 123.57KB
- 2.texture.txt 24 bytes
- 42.jpg 202.42KB
- 42.texture.txt 25 bytes
- 45.jpg 140.16KB
- 45.texture.txt 25 bytes
- 46.jpg 126.59KB
- 46.texture.txt 25 bytes
- 47.jpg 149.59KB
- 47.texture.txt 25 bytes
- 48.jpg 115.73KB
- 48.texture.txt 25 bytes
- 49.jpg 224.49KB
- 49.texture.txt 25 bytes
- 5.jpg 121.54KB
- 5.texture.txt 24 bytes
- 50.jpg 211.91KB
- 50.texture.txt 25 bytes
- 51.jpg 211.58KB
- 51.texture.txt 25 bytes
- 53.jpg 207.97KB
- 53.texture.txt 25 bytes
- 54.jpg 190.84KB
- 54.texture.txt 25 bytes
- 60.jpg 170.10KB
- 60.texture.txt 25 bytes
- 63.jpg 71.86KB
- 63.texture.txt 25 bytes
- 66.jpg 222.31KB
- 66.texture.txt 25 bytes
- 7.jpg 198.19KB
- 7.texture.txt 24 bytes
- 71.jpg 194.22KB
- 71.texture.txt 25 bytes
- 72.jpg 126.94KB
- 72.texture.txt 25 bytes
- 88.jpg 157.10KB
- 88.texture.txt 25 bytes
- config.txt 1.07KB
- screen.jpg 34.08KB
- sl_zar.im 19.85MB
VE166: 28 combined chunks (of 54 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 370788
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 370788
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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