ATSF GP60 Trucks

ATSF GP60 Trucks

<kuid:544086:100230>

Author: dash013
Kind: bogey
Build: 2.9
Size: 454.67KB
Uploaded: 2024-04-13
Loadings:
1
-
0
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ATSF GP60 Trucks

Author: jacob urban- dash013

    ATSF GP60 Trucks
  • airbrakelever.texture.txt 36 bytes
  • airbrakelever.tga 3.04KB
  • anim.kin 2.81KB
  • bogieblack.texture.txt 33 bytes
  • bogieblack.tga 3.04KB
  • bogies.texture.txt 32 bytes
  • brackets.texture.txt 31 bytes
  • brackets.tga 3.04KB
  • config.txt 832 bytes
  • env_metal.bmp 192.05KB
  • env_metal.texture.txt 32 bytes
  • innerbogie.texture.txt 33 bytes
  • innerbogie.tga 3.04KB
  • map1.bmp 384.05KB
  • map1.texture.txt 27 bytes
  • map1.tga 128.44KB
  • mesh.im 548.21KB
  • middlenut.texture.txt 32 bytes
  • middlenut.tga 812 bytes
  • midlebase.texture.txt 32 bytes
  • midlebase.tga 812 bytes
  • nuts.texture.txt 27 bytes
  • nuts.tga 812 bytes
  • shadows.texture.txt 30 bytes
  • shadows.tga 3.04KB
  • shockabsorver.texture.txt 36 bytes
  • shockabsorver.tga 96.04KB
  • shocks.texture.txt 29 bytes
  • shocks.tga 24.04KB
  • sideframebacking.texture.txt 39 bytes
  • sideframebacking.tga 3.04KB
  • sideframes.texture.txt 33 bytes
  • sideframes.tga 24.04KB
  • silver.texture.txt 29 bytes
  • silver.tga 812 bytes
  • speedrec.texture.txt 31 bytes
  • speedrec.tga 3.04KB
  • springstep.tga 29.34KB
  • thumbnail.jpg 10.91KB
  • wheel.texture.txt 28 bytes
  • wheel.tga 192.04KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'bogieblack.tga' is a uniform color.
VE39: The texture 'middlenut.tga' is a uniform color.
VE39: The texture 'innerbogie.tga' is a uniform color.
VE39: The texture 'middlenut.tga' is a uniform color.
VE39: The texture 'sideframebacking.tga' is a uniform color.
VE39: The texture 'silver.tga' is a uniform color.
VE145: Category code 'ZX - Paintshed template' is obsolete.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 10775
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 10775

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