VL60 bogey
<kuid:553091:603>
Author: | risk221 |
Kind: | bogey |
Build: | 3.7 |
Size: | 6.96MB |
Uploaded: | 2019-06-19 |
Loadings: |
340
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VL60 bogey
Bogey for AC locomotive VL60
Author: Роман Карпинский
- VL60 bogey
- anim.kin 4.07KB
- base.im 954 bytes
- bogey.jpg 1.40MB
- bogey.texture.txt 28 bytes
- bogey_light.jpg 1.32MB
- bogey_light.texture.txt 34 bytes
- bogey_n.jpg 1.71MB
- bogey_n.texture.txt 55 bytes
- config.txt 2.03KB
- kol_blesk_a.jpg 37.04KB
- kol_blesk_a.texture.txt 34 bytes
- kol_blesk_n.jpg 29.63KB
- kol_blesk_n.texture.txt 59 bytes
- kp.im 144.09KB
- kp.lm.txt 287 bytes
- kp1.im 115.71KB
- kp2.im 66.46KB
- kp3.im 46.48KB
- rama.im 1.39MB
- rama.lm.txt 297 bytes
- rama1.im 1.06MB
- rama2.im 890.96KB
- rama3.im 27.28KB
- rama_night.im 1.76MB
- screen.jpg 20.52KB
VE216: Material bogey.m.onetex in mesh file kp2.im has an inappropriate texture slot assigned: texBump
VE216: Material bogey.m.onetex in mesh file kp1.im has an inappropriate texture slot assigned: texBump
VE216: Material bogey.m.onetex in mesh file kp.im has an inappropriate texture slot assigned: texBump
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 31131, 1: 29259, 2: 25659, 3: 24747
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 31131, 1: 29259, 2: 25659, 3: 24747
VE111: The meshes in LOD level 3 must total at least 20% fewer polygons than the next higher LOD: 0: 31131, 1: 29259, 2: 25659, 3: 24747
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 31131, 1: 29259, 2: 25659, 3: 24747
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 31131, 1: 29259, 2: 25659, 3: 24747
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