VL60 bogey

VL60 bogey

<kuid:553091:603>

Author: risk221
Kind: bogey
Build: 3.7
Size: 6.96MB
Uploaded: 2019-06-19
Loadings:
340
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0
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VL60 bogey

Bogey for AC locomotive VL60

Author: Роман Карпинский

    VL60 bogey
  • anim.kin 4.07KB
  • base.im 954 bytes
  • bogey.jpg 1.40MB
  • bogey.texture.txt 28 bytes
  • bogey_light.jpg 1.32MB
  • bogey_light.texture.txt 34 bytes
  • bogey_n.jpg 1.71MB
  • bogey_n.texture.txt 55 bytes
  • config.txt 2.03KB
  • kol_blesk_a.jpg 37.04KB
  • kol_blesk_a.texture.txt 34 bytes
  • kol_blesk_n.jpg 29.63KB
  • kol_blesk_n.texture.txt 59 bytes
  • kp.im 144.09KB
  • kp.lm.txt 287 bytes
  • kp1.im 115.71KB
  • kp2.im 66.46KB
  • kp3.im 46.48KB
  • rama.im 1.39MB
  • rama.lm.txt 297 bytes
  • rama1.im 1.06MB
  • rama2.im 890.96KB
  • rama3.im 27.28KB
  • rama_night.im 1.76MB
  • screen.jpg 20.52KB

VE216: Material bogey.m.onetex in mesh file kp2.im has an inappropriate texture slot assigned: texBump
VE216: Material bogey.m.onetex in mesh file kp1.im has an inappropriate texture slot assigned: texBump
VE216: Material bogey.m.onetex in mesh file kp.im has an inappropriate texture slot assigned: texBump
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 31131, 1: 29259, 2: 25659, 3: 24747
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 31131, 1: 29259, 2: 25659, 3: 24747
VE111: The meshes in LOD level 3 must total at least 20% fewer polygons than the next higher LOD: 0: 31131, 1: 29259, 2: 25659, 3: 24747
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 31131, 1: 29259, 2: 25659, 3: 24747
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 31131, 1: 29259, 2: 25659, 3: 24747

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