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OZD KAMAZ Tyagach

<kuid:563475:1107>

Author: NOGAFF
Kind: scenery
Build: 3.2
Size: 384.12KB
Uploaded: 2023-12-12
Loadings:
18
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0
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OZD KAMAZ Tyagach

    OZD KAMAZ Tyagach
  • bieznik-bieznik.texture.txt 32 bytes
  • bieznik.jpg 1.13KB
  • cab-cab.texture.txt 28 bytes
  • cab.bmp 384.05KB
  • cab_przedluzenie-cab_przedluzenie.texture.txt 53 bytes
  • cab_przedluzenie.bmp 384.05KB
  • cabr-cabr.texture.txt 29 bytes
  • cabr.bmp 96.05KB
  • ciagnik.im 83.52KB
  • cien-cien.texture.txt 43 bytes
  • cien.bmp 48.05KB
  • config.txt 802 bytes
  • det-det.texture.txt 42 bytes
  • det.bmp 192.05KB
  • kolo-kolo.texture.txt 29 bytes
  • kolo.jpg 9.99KB
  • koloin-koloin.texture.txt 31 bytes
  • koloin.jpg 3.10KB
  • night
  • bieznik-bieznik.texture.txt 43 bytes
  • cab-cab.texture.txt 41 bytes
  • cab.bmp 384.05KB
  • cab_a.bmp 384.05KB
  • cab_przedluzenie-cab_przedluzenie.texture.txt 69 bytes
  • cab_przedluzenie.bmp 384.05KB
  • cabr-cabr.texture.txt 43 bytes
  • cabr.bmp 96.05KB
  • ciagnik.im 83.52KB
  • cien-cien.texture.txt 43 bytes
  • cien.bmp 48.05KB
  • det-det.texture.txt 43 bytes
  • det.bmp 192.05KB
  • det_a.bmp 192.05KB
  • kolo-kolo.texture.txt 41 bytes
  • koloin-koloin.texture.txt 41 bytes
  • siodlo-siodlo.texture.txt 41 bytes
  • siodlo-siodlo.texture.txt 31 bytes
  • siodlo.tga 48.04KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE61: Required tag 'height' was missing and has been set to default.
VE61: Required tag 'image' was missing and has been set to default.
VE61: Required tag 'width' was missing and has been set to default.
VE39: The texture 'cien.bmp' is a uniform color.
VE39: The texture 'night/cien.bmp' is a uniform color.
VE39: The texture 'night/cabr.bmp' is a uniform color.
VE39: The texture 'night/cien.bmp' is a uniform color.
VE39: The texture 'night/cabr.bmp' is a uniform color.
VE39: The texture 'night/cien.bmp' is a uniform color.
VE39: The texture 'night/cien.bmp' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1104

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