no image

light

<kuid2:56732:20015:1>

Author: Compudoc
Kind: scenery
Build: 2.4
Size: 69.80KB
Uploaded: 2019-06-06
Loadings:
18
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0
+

light

Street Light- Updated with night mode

Author: Compudoc

    light
  • black3.bmp 102 bytes
  • black3.texture.txt 29 bytes
  • config.txt 1.34KB
  • grey.bmp 102 bytes
  • grey.texture.txt 27 bytes
  • light.im 48.56KB
  • night
  • black3.bmp 102 bytes
  • black3.texture.txt 29 bytes
  • night.im 66.54KB
  • opacity-opacity.texture.txt 49 bytes
  • opacity.bmp 3.05KB
  • opacity.tga 3.04KB
  • platformlight.texture.txt 36 bytes
  • platformlight.tga 48.53KB
  • white.bmp 822 bytes
  • white.texture.txt 28 bytes
  • opacity-opacity.texture.txt 49 bytes
  • opacity.bmp 3.05KB
  • opacity.tga 3.04KB

VE170: Failed to open compiled texture 'grey1.texture' for 'arc:fld:$(original)/hash-20||kuid2 56732 20015 1.tzarc|'
VE165: Texture 'grey1.texture' is missing or could not be loaded in mesh 'light.im', material '*light*62A4C31*mtl #0*m.onetex'.

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *light*62A4C31*mtl #0*m.onetex in mesh file light.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'black3.bmp' is a uniform color.
VE39: The texture 'grey.bmp' is a uniform color.
VE39: The texture 'night/black3.bmp' is a uniform color.
VE39: The texture 'night/opacity.tga' is a uniform color.
VE39: The texture 'night/white.bmp' is a uniform color.
VE39: The texture 'opacity.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1120

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