DYLT US Steam Headlight Library
<kuid:581273:102773>
Author: | daylightrain |
Kind: | mesh |
Build: | 4.6 |
Size: | 661.41KB |
Uploaded: | 2024-03-02 |
Loadings: |
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DYLT US Steam Headlight Library
A mesh library of electric headlights used on modern US-built steam locomotives. Four variations (straight numberboard, angled number board, visored, and plain) on three patterns (18 inch fabricated, 14 inch fabricated, and 14 inch cast) are included. The mesh origin is located at the center point between the front two mounting lugs. The enclosed readme includes a full listing of the meshes included in this library.
Author: Ben Neal
- DYLT US Steam Headlight Library
- 14_c_a.lm.txt 354 bytes
- 14_c_a_1.im 63.27KB
- 14_c_a_2.im 28.49KB
- 14_c_a_3.im 5.09KB
- 14_c_a_v.lm.txt 360 bytes
- 14_c_a_v_1.im 64.89KB
- 14_c_a_v_2.im 30.11KB
- 14_c_a_v_3.im 5.90KB
- 14_c_s.lm.txt 354 bytes
- 14_c_s_1.im 52.21KB
- 14_c_s_2.im 23.80KB
- 14_c_s_3.im 3.85KB
- 14_c_s_v.lm.txt 360 bytes
- 14_c_s_v_1.im 53.84KB
- 14_c_s_v_2.im 25.43KB
- 14_c_s_v_3.im 4.66KB
- 14_f_a.lm.txt 354 bytes
- 14_f_a_1.im 63.14KB
- 14_f_a_2.im 28.77KB
- 14_f_a_3.im 4.19KB
- 14_f_a_v.lm.txt 360 bytes
- 14_f_a_v_1.im 64.76KB
- 14_f_a_v_2.im 30.40KB
- 14_f_a_v_3.im 5.82KB
- 14_f_s.lm.txt 354 bytes
- 14_f_s_1.im 52.08KB
- 14_f_s_2.im 25.18KB
- 14_f_s_3.im 3.36KB
- 14_f_s_v.lm.txt 360 bytes
- 14_f_s_v_1.im 53.71KB
- 14_f_s_v_2.im 26.80KB
- 14_f_s_v_3.im 4.99KB
- 18_f_a.lm.txt 354 bytes
- 18_f_a_1.im 52.08KB
- 18_f_a_2.im 27.27KB
- 18_f_a_3.im 4.19KB
- 18_f_a_v.lm.txt 360 bytes
- 18_f_a_v_1.im 64.76KB
- 18_f_a_v_2.im 28.89KB
- 18_f_a_v_3.im 5.82KB
- 18_f_s.lm.txt 354 bytes
- 18_f_s_1.im 52.08KB
- 18_f_s_2.im 23.67KB
- 18_f_s_3.im 3.36KB
- 18_f_s_v.lm.txt 360 bytes
- 18_f_s_v_1.im 53.71KB
- 18_f_s_v_2.im 25.30KB
- 18_f_s_v_3.im 4.99KB
- config.txt 4.63KB
- glass_diffuse.texture.txt 61 bytes
- glass_diffuse.tga 64.04KB
- glass_normal.texture.txt 35 bytes
- glass_normal.tga 64.04KB
- headlights.texture.txt 55 bytes
- headlights.tga 256.04KB
- headlights_normal.texture.txt 69 bytes
- headlights_normal.tga 256.04KB
- low.im 1.29KB
- night_14_c_a.im 596 bytes
- night_14_c_a.lm.txt 257 bytes
- night_14_c_s.im 596 bytes
- night_14_c_s.lm.txt 257 bytes
- night_14_f_a.im 596 bytes
- night_14_f_a.lm.txt 257 bytes
- night_14_f_s.im 596 bytes
- night_14_f_s.lm.txt 257 bytes
- night_18_f_a.im 596 bytes
- night_18_f_a.lm.txt 257 bytes
- night_18_f_s.im 596 bytes
- night_18_f_s.lm.txt 257 bytes
- null.im 432 bytes
- 14_c_a_nb.im 692 bytes
- 14_c_a_nb.lm.txt 255 bytes
- 14_c_s_nb.im 692 bytes
- 14_c_s_nb.lm.txt 255 bytes
- 14_f_a_nb.im 692 bytes
- 14_f_a_nb.lm.txt 255 bytes
- 14_f_s_nb.im 692 bytes
- 14_f_s_nb.lm.txt 255 bytes
- 18_f_a_nb.im 692 bytes
- 18_f_a_nb.lm.txt 255 bytes
- 18_f_s_nb.im 692 bytes
- 18_f_s_nb.lm.txt 255 bytes
- nb_low.im 432 bytes
- num_brd.texture.txt 30 bytes
- num_brd.tga 64.04KB
- readme.html 7.66KB
- thumbnail.jpg 5.98KB
numberboards
The enclosed meshes may be incorporated by mesh-table reference only - you may not copy any of the meshes or textures and include them in your content. The enclosed textures and meshes may not be reskinned. If you need a different color – contact me. The only exceptions are textures and meshes contained within the 'Reskins' folder – feel free to copy these over to your content for reskinning purposes. You are not permitted to decompile or reverse-engineer the included meshes. The enclosed assets shall not b
VE85: The file 'night_14_c_a.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE85: The file 'night_14_c_s.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE85: The file 'night_14_f_a.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE85: The file 'night_14_f_s.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE85: The file 'night_18_f_a.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE85: The file 'night_18_f_s.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE95: This asset does not have a mesh that is visible by default.
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