TAC City Terminal Station
<kuid2:58223:28298:1>
Author: | ish6 |
Kind: | scenery |
Build: | 2.7 |
Size: | 564.76KB |
Uploaded: | 2019-09-29 |
Web-site: | foro.ibertrainz.eu/ |
Loadings: |
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TAC City Terminal Station
My Thread at Auran forum titled: (Nightmode) Nigh Buildings - Now Cities will never sleep!
Author: Ismael Morales
- TAC City Terminal Station
- airportdoor.tga 384.04KB
- concreteborder-night_window_2.texture.txt 63 bytes
- concreteborder.jpg 9.96KB
- concreteborder.texture.txt 37 bytes
- config.txt 2.13KB
- darkskywall.texture.txt 34 bytes
- darkskywall.tga 12.04KB
- darkskywindow.texture.txt 36 bytes
- darkskywindow.tga 12.04KB
- door2.texture.txt 28 bytes
- door2.tga 384.04KB
- door7.tga 384.04KB
- j-platsides.texture.txt 34 bytes
- j-platsides.tga 96.04KB
- maxis.tga 192.04KB
- maxiwindow.texture.txt 33 bytes
- maxiwindow.tga 24.04KB
- night_window_2.tga 6.04KB
- airportdoor.tga 384.04KB
- concreteborder-night_window_2.texture.txt 63 bytes
- concreteborder.jpg 8.82KB
- concreteborder.texture.txt 37 bytes
- darkskywall.texture.txt 34 bytes
- darkskywall.tga 12.04KB
- darkskywindow.texture.txt 36 bytes
- darkskywindow.tga 12.04KB
- door2.texture.txt 28 bytes
- door2.tga 384.04KB
- door7.tga 384.04KB
- j-platsides.texture.txt 34 bytes
- j-platsides.tga 96.04KB
- maxis.tga 192.04KB
- maxiwindow.texture.txt 33 bytes
- maxiwindow.tga 24.04KB
- night_window_2.tga 6.04KB
- nightmode.im 50.15KB
- revolvingdoor.texture.txt 36 bytes
- revolvingdoor.tga 48.04KB
- tarp.texture.txt 27 bytes
- tarp.tga 6.04KB
- window2-window2.texture.txt 49 bytes
- window2.bmp 6.05KB
- window2.tga 6.04KB
- revolvingdoor.texture.txt 36 bytes
- revolvingdoor.tga 48.04KB
- taccityterminalstation.im 50.15KB
- tarp.texture.txt 27 bytes
- tarp.tga 6.04KB
- window2-window2.texture.txt 49 bytes
- window2.bmp 6.05KB
- window2.tga 6.53KB
nightmode
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE62: Required container 'thumbnails' is missing.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 601
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