MD50 bogey
Author: kBagyula
- MD50 bogey
- anim.kin 3.79KB
- config.txt 1.42KB
- env_wheels.bmp 12.05KB
- env_wheels.texture.txt 33 bytes
- gray.texture.txt 27 bytes
- gray.tga 1.28KB
- md-50-main2-lod1.texture.txt 39 bytes
- md-50-main2-lod1.tga 48.02KB
- md-50-main2-lod2.texture.txt 39 bytes
- md-50-main2-lod2.tga 192.02KB
- md-50-main2.texture.txt 34 bytes
- md-50-main2.tga 768.53KB
- md-50-rugo-md-50-rugo-msk.texture.txt 59 bytes
- md-50-rugo-msk.bmp 48.05KB
- md-50-rugo.tga 48.53KB
- md50_bogey.im 172.16KB
- md50_bogey.lm.txt 422 bytes
- md50_bogey_hi_med.im 129.06KB
- md50_bogey_low.im 77.05KB
- md50_bogey_med.im 124.44KB
- black.texture.txt 28 bytes
- black.tga 812 bytes
- md50_bogey_shadow.im 3.97KB
- tarto-mask.bmp 24.05KB
- tarto-tarto-mask.texture.txt 50 bytes
- tarto.tga 24.53KB
- thumbnail.jpg 6.34KB
- wheel.texture.txt 28 bytes
- wheel.tga 48.53KB
md50_bogey_shadow
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'gray.tga' is a uniform color.
VE39: The texture 'md50_bogey_shadow/black.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 2248
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