Ship Lock
<kuid:60238:600087>
Author: | vulcan |
Kind: | turntable |
Build: | 2.0 |
Size: | 719.24KB |
Uploaded: | 2011-04-16 |
Web-site: | simtrainz.com/vulcan/index.html |
Loadings: |
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Ship Lock
A ship lock designed to raise ships from one water level to another. It operates as a transfer table, with operating gates, rising water level and night lighting.
Ships in Trainz generally operate on track in 7 metres of water, or track at 3 metres above water level, to allow ferries to load rollingstock from ground level. The lock has separate attachment points so either or both track levels can be used, and the lock height is adjustable.
The rising water is a textured plane, you will need to replace this texture with your own if you want to match a particular water colour in Trainz. The lock should be placed so the gates align with a grid line, so your water may be placed to finish at the gates. Adjust the upstream and downstream levels to suit the up or down positions of the water level in the dock. You should use the get spline height tool to find the height of the attachment points and set the attached track to those levels.
Once installed you will find the model as Ship Lock in the Australia Scenery Trackside menu.
Author: Ian Manion (Vulcan)
- Ship Lock
- config.txt 6.89KB
- readme.txt 2.12KB
- brickwall.texture.txt 32 bytes
- brickwall.tga 48.53KB
- concrete3.texture.txt 32 bytes
- concrete3.tga 48.53KB
- depth.texture.txt 28 bytes
- depth.tga 12.53KB
- depth2.texture.txt 29 bytes
- depth2.tga 3.53KB
- door10.texture.txt 29 bytes
- door10.tga 24.53KB
- gate.texture.txt 27 bytes
- gate.tga 48.53KB
- greysteel.texture.txt 32 bytes
- greysteel.tga 12.53KB
- light1-lightmask.texture.txt 50 bytes
- light1-lightmask2.texture.txt 51 bytes
- light1.tga 12.53KB
- lightmask.bmp 5.05KB
- lightmask2.bmp 5.05KB
- lightyellow.texture.txt 34 bytes
- lightyellow.tga 12.53KB
- pit.texture.txt 26 bytes
- pit.tga 48.53KB
- platform1.texture.txt 32 bytes
- platform1.tga 96.53KB
- railing-railing.texture.txt 49 bytes
- railing.bmp 12.05KB
- railing.tga 12.53KB
- rooftile1.texture.txt 32 bytes
- rooftile1.tga 12.53KB
- siding5.texture.txt 30 bytes
- siding5.tga 12.53KB
- stairs-stairs.texture.txt 47 bytes
- stairs.bmp 48.05KB
- stairs.tga 48.53KB
- stairtread.texture.txt 33 bytes
- stairtread.tga 12.53KB
- trans_base.im 48.47KB
- wallside.texture.txt 31 bytes
- wallside.tga 48.53KB
- water5.texture.txt 29 bytes
- water5.tga 48.53KB
- watertext.tga 48.53KB
- window5.texture.txt 30 bytes
- window5.tga 24.53KB
- brickwall.tga 48.53KB
- concrete3.tga 48.53KB
- depth2.texture.txt 29 bytes
- depth2.tga 3.53KB
- door10.tga 24.53KB
- gate.tga 48.53KB
- light1-lightmask.texture.txt 50 bytes
- light1-lightmask2.texture.txt 51 bytes
- light1.tga 12.53KB
- lightmask.bmp 5.05KB
- lightmask2.bmp 5.05KB
- lightyellow.texture.txt 34 bytes
- lightyellow.tga 12.53KB
- railing.bmp 12.05KB
- railing.tga 12.53KB
- rooftile1.tga 12.53KB
- siding5.tga 12.53KB
- stairs.bmp 48.05KB
- stairs.tga 48.53KB
- stairtread.tga 12.53KB
- trans_base_night.im 10.77KB
- wallside.tga 48.53KB
- water5.texture.txt 29 bytes
- water5.tga 48.53KB
- window5.texture.txt 30 bytes
- window5.tga 24.53KB
- anim.kin 180.18KB
- concrete3.tga 48.53KB
- gate.texture.txt 27 bytes
- gate.tga 48.53KB
- pit.tga 48.53KB
- platform1.texture.txt 32 bytes
- platform1.tga 96.53KB
- trans_platform.im 6.51KB
- water5.texture.txt 29 bytes
- water5.tga 48.53KB
- anim.kin 2.34KB
- globe.texture.txt 28 bytes
- globe.tga 3.04KB
- trans_warninglight.im 3.35KB
- wood_n_spinner.texture.txt 37 bytes
- wood_n_spinner.tga 24.04KB
- anim.kin 2.34KB
- globe.texture.txt 28 bytes
- globe.tga 3.04KB
- warninglight.im 3.35KB
trans_base
trans_base_night
trans_platform
trans_warninglight
warninglight
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