Transfer Table Ferry Barge 4
<kuid2:60238:60044:1>
Author: | vulcan |
Kind: | turntable |
Build: | 2.6 |
Size: | 753.99KB |
Uploaded: | 2019-09-19 |
Loadings: |
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Transfer Table Ferry Barge 4
A rollingstock transfer modelled as a ferry. The table is a fixed object, 800 meters long to transfer the ferry from one side of a river to the other, carrying rollingstock. It has three tracks on the deck and two additional ship tracks.
This is a modified model of an earlier release, kuid2:60238:60031:3, it has extended invisible track on each end of the barge, that allows the placement of trackmarks, so rolling stock may use the full length of the deck when you use a drive to trackmark command under AI. Note the invisible track extends over the timbered deck of the terminal on the river banks. The track moves with the barge. Do not leave rolling stock on the terminal deck, stradling this invisible track, or it will be derailed when the barge moves.
The table may be rotated after placing, but the geometry is fixed. It may be easier to use the Move Turntable rule available for use in TRS2006 and later, instead of the red arrows, which are remote when you are at the far terminal.
Rolling stock may be loaded from both ends of the ferry. Placing more than one ferry model will have a detrimental effect on frame rate.
Additional tracks are placed on either side of the table so a tugboat may be driven next to the table and transported acroos the river, as if it were driving the table. Join additional track so the tugboat may be turned around for the return or forward journey. A suitable tugboat is the Yelta, kuid2:60238:9050:1
See my webpage for additional information. http://www.ianztrainz.com.au/project7.htm
Author: Ian Manion (Vulcan)
- Transfer Table Ferry Barge 4
- copy of config.txt 4.68KB
- idle.wav 238.84KB
- light1-lightmask.texture.txt 50 bytes
- light1-lightmask2.texture.txt 51 bytes
- light1.tga 12.53KB
- lightmask.bmp 5.05KB
- lightmask2.bmp 5.05KB
- night.im 5.05KB
- preview.jpg 18.16KB
- column2-column2.texture.txt 49 bytes
- column2.tga 16.53KB
- conc.texture.txt 27 bytes
- conc.tga 12.53KB
- copy of trans_base.im 65.73KB
- deckgrey.texture.txt 31 bytes
- deckgrey.tga 12.53KB
- decking11.texture.txt 32 bytes
- decking11.tga 48.53KB
- oilstain-oilstain.texture.txt 51 bytes
- oilstain.tga 16.04KB
- plate.texture.txt 28 bytes
- plate.tga 48.53KB
- plate2.texture.txt 29 bytes
- plate2.tga 48.53KB
- rail.texture.txt 27 bytes
- rail.tga 6.04KB
- railing10-railing10.texture.txt 53 bytes
- railing10.tga 16.53KB
- rope1.tga 12.53KB
- rubber.texture.txt 29 bytes
- rubber.tga 12.53KB
- sheetpile13.texture.txt 34 bytes
- sheetpile13.tga 48.53KB
- trans_base.im 76.68KB
- wirerope10.texture.txt 33 bytes
- wirerope10.tga 3.53KB
- anim.kin 422.11KB
- bargefloat.texture.txt 33 bytes
- bargefloat.tga 192.53KB
- copy of anim.kin 422.10KB
- deck4.texture.txt 28 bytes
- deck4.tga 12.53KB
- decking12.texture.txt 32 bytes
- decking12.tga 96.53KB
- hull10.texture.txt 29 bytes
- hull10.tga 12.53KB
- oilstain-oilstain.texture.txt 51 bytes
- oilstain.tga 16.04KB
- rail.texture.txt 27 bytes
- rail.tga 6.04KB
- rope1.texture.txt 28 bytes
- rope1.tga 12.53KB
- trans_platform.im 40.49KB
- hull10.texture.txt 29 bytes
- hull10.tga 12.53KB
- light_flare2-light_flare2.texture.txt 59 bytes
- light_flare2.tga 64.04KB
- trans_platform_night.im 10.23KB
night
trans_base
trans_platform
trans_platform_night
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