Mig 21 startup

<kuid2:60238:8161:1>

Author: vulcan
Kind: traincar
Build: 3.5
Size: 3.62MB
Uploaded: 2023-04-12
Web-site: ianztrainz.com/index.html
Loadings:
25
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0
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Mig 21 startup

A Mig 21 aircraft, startup model. It operates on invisible track.

The aircraft has an automatically operating landing gear. This retracts at takeoff speed set in the script, and lowers at speeds below that setting. The speeds for tilting, landing gear retraction on takeoff, and afterburner speed may be altered in the string table above - speeds are in kph. It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view.
The aircraft will load missiles (products) to the hardpoints.
Some of my airports will load or unload products on aircraft. The missiles will not be unloaded at an airport, but if you come in clean, the airport will upload missiles to the hardpoints for use.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid2:76656:24060:1, when placed on track and set to the correct number:
- horn H key fires the misslies;
- start or stop engines - use the B key;
- flare the aircraft for takeoff or landing, V key or trigger setting 3;
- tyre smoke on landing, use trigger setting 4;
- drag chute deployment for normal landing, use trigger setting 5;
- activate flares from the rear of the aircraft, use trigger setting 6;
- trapping on landing (instant stop), use trigger setting number 9;
- reduce speed for landing - trigger setting 14.

Author: Ian Manion (Vulcan)

    Mig 21 startup
  • aircraft288.gs 12.28KB
  • body
  • afterburner-afterburner.texture.txt 57 bytes
  • afterburner.im 2.77KB
  • afterburner.tga 64.04KB
  • afterburner2.im 2.78KB
  • base.im 1.50KB
  • base.kin 14.27KB
  • body.im 104.72KB
  • body.texture.txt 27 bytes
  • body.tga 3.00MB
  • chute.texture.txt 28 bytes
  • chute.tga 25.04KB
  • chute2.texture.txt 29 bytes
  • chute2.tga 769.04KB
  • dragchute.im 46.96KB
  • dragchute.kin 29.57KB
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • exhaust.im 1.16KB
  • flaps.im 8.24KB
  • flaps.kin 14.93KB
  • flare0.im 5.31KB
  • flare0.kin 23.23KB
  • flare_base.texture.txt 33 bytes
  • flare_base.tga 4.04KB
  • flare_refl-flare_refl.texture.txt 55 bytes
  • flare_refl.texture.txt 33 bytes
  • flare_refl.tga 4.04KB
  • flashers.im 1.50KB
  • glass.texture.txt 28 bytes
  • glass.tga 13.04KB
  • grey.texture.txt 27 bytes
  • grey.tga 13.04KB
  • hardpoints.im 6.57KB
  • missile1.im 1.79KB
  • missile1.kin 29.66KB
  • missile2.im 1.79KB
  • missile2.kin 29.66KB
  • night.im 1.83KB
  • pilot.im 28.69KB
  • pilot3.texture.txt 29 bytes
  • pilot3.tga 193.04KB
  • probe.im 4.85KB
  • shadowblack.texture.txt 34 bytes
  • shadowblack.tga 1.79KB
  • tailflare.im 5.15KB
  • tailflare.kin 23.25KB
  • wheels.im 77.61KB
  • wheels.kin 80.69KB
  • chutesnap.wav 61.59KB
  • config.txt 14.34KB
  • engine.wav 170.82KB
  • flare.wav 24.46KB
  • launch.wav 679.46KB
  • missile5.wav 658.33KB
  • preview.jpg 14.49KB
  • shadow
  • shadow_inv.im 1.33KB
  • shadowblack.texture.txt 34 bytes
  • shadowblack.tga 1.79KB
  • start.wav 170.82KB
  • stop.wav 372.97KB
  • turbine.wav 369.15KB
  • tyres.wav 56.96KB

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