vtl St Dom sovetov
<kuid:610762:100506>
Author: | dainty |
Kind: | scenery |
Build: | 3.6 |
Size: | 30.24MB |
Uploaded: | 2023-02-25 |
Loadings: |
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vtl St Dom sovetov
Objects metro
Author: dainty
- vtl St Dom sovetov
- bet.jpg 30.42KB
- bet.texture.txt 26 bytes
- beton.jpg 97.54KB
- beton.texture.txt 28 bytes
- black.jpg 16.11KB
- black.texture.txt 28 bytes
- black2.jpg 16.34KB
- black2.texture.txt 29 bytes
- br.im 26.79MB
- config.txt 1.08KB
- dos2.jpg 865.25KB
- dos2.texture.txt 27 bytes
- dv.jpg 115.92KB
- dv.texture.txt 25 bytes
- dveri.jpg 211.65KB
- dveri.texture.txt 28 bytes
- kasa.jpg 211.64KB
- kasa.texture.txt 27 bytes
- konsol.jpg 9.82KB
- konsol.texture.txt 29 bytes
- korrr.jpg 671.67KB
- korrr.texture.txt 28 bytes
- ksg.jpg 11.62KB
- ksg.texture.txt 26 bytes
- mozaika.jpg 820.11KB
- mozaika.texture.txt 30 bytes
- mramor1.jpg 231.76KB
- mramor1.texture.txt 30 bytes
- mramor2.jpg 160.61KB
- mramor2.texture.txt 30 bytes
- name.jpg 776.29KB
- name.texture.txt 27 bytes
- name2.jpg 779.48KB
- name2.texture.txt 28 bytes
- pol1-1.jpg 2.05MB
- pol1-1.texture.txt 29 bytes
- pol3.jpg 977.45KB
- pol3.texture.txt 27 bytes
- pol4.jpg 1.04MB
- pol4.texture.txt 27 bytes
- pol5.jpg 1.09MB
- pol5.texture.txt 27 bytes
- pol6.jpg 1,015.82KB
- pol6.texture.txt 27 bytes
- polglav.jpg 998.99KB
- polglav.texture.txt 30 bytes
- polglav2.jpg 1.02MB
- polglav2.texture.txt 31 bytes
- polw.jpg 3.04MB
- polw.texture.txt 27 bytes
- potolok.jpg 1.33MB
- potolok.texture.txt 30 bytes
- screen.jpg 34.08KB
- ser.jpg 15.44KB
- ser.texture.txt 26 bytes
- setka.jpg 51.98KB
- setka.texture.txt 28 bytes
- sota.jpg 143.08KB
- sota.texture.txt 27 bytes
- steklo3.jpg 23.30KB
- steklo3.texture.txt 49 bytes
- stena1.jpg 699.43KB
- stena1.texture.txt 29 bytes
- stup.jpg 224.43KB
- stup.texture.txt 27 bytes
- texturi.jpg 525.36KB
- texturi.texture.txt 30 bytes
- texturi2.jpg 629.23KB
- texturi2.texture.txt 31 bytes
- white.jpg 15.00KB
- white.texture.txt 28 bytes
VE166: 41 combined chunks (of 82 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 537969
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 537969
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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