Tatra T3 G (3D) body Olmuc 2

Tatra T3 G (3D) body Olmuc 2

<kuid:618447:100242>

Author: Ezh
Kind: mesh
Build: 2.0
Size: 2.48MB
Uploaded: 2021-12-18
Web-site: tramsim.com.ua\\\\trainz-railroad.ucoz.ru
Loadings:
32
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0
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Tatra T3 G (3D) body Olmuc 2

Корпус трамвая Tatra T3G

Author: Victor Shekhov\\repaint Julen

    Tatra T3 G (3D) body Olmuc 2
  • $screenshot$.jpg 41.85KB
  • b_win_n-b_win_n_a.texture.txt 51 bytes
  • b_win_n.bmp 48.05KB
  • b_win_n_a.bmp 48.05KB
  • config.txt 2.04KB
  • env_alm.bmp 12.05KB
  • env_alm.texture.txt 30 bytes
  • env_chrome.bmp 192.05KB
  • env_chrome.texture.txt 33 bytes
  • env_glass.bmp 12.05KB
  • env_glass.texture.txt 32 bytes
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • f_win_n-f_win_n_a.texture.txt 51 bytes
  • f_win_n.bmp 48.05KB
  • f_win_n_a.bmp 48.05KB
  • grate.bmp 12.05KB
  • grate.texture.txt 28 bytes
  • luk.bmp 3.05KB
  • luk.texture.txt 26 bytes
  • map_car3.jpg 1.15MB
  • map_car3.texture.txt 43 bytes
  • map_car3_low.bmp 768.05KB
  • map_car3_low.texture.txt 47 bytes
  • povorot1.bmp 24.05KB
  • povorot1.texture.txt 31 bytes
  • povorot2.bmp 24.05KB
  • povorot2.texture.txt 31 bytes
  • povorot3.bmp 24.05KB
  • povorot3.texture.txt 31 bytes
  • route_win2.bmp 48.05KB
  • route_win2.texture.txt 33 bytes
  • rubber_cover.bmp 12.05KB
  • rubber_cover.texture.txt 35 bytes
  • t3_3d_body.im 336.06KB
  • t3_3d_body.lm.txt 333 bytes
  • t3_3d_body_low.im 186.27KB
  • t3_3d_body_lowest.im 120.90KB
  • t3_3d_body_normal.im 304.12KB
  • t3body_art
  • t3body_art_512.texture.txt 77 bytes
  • t3body_art_512.tga 1.00MB
  • win_n-win_n_a.texture.txt 47 bytes
  • win_n.bmp 48.05KB
  • win_n_a.bmp 48.05KB
  • win_r_n-win_r_n_a.texture.txt 51 bytes
  • win_r_n.bmp 48.05KB
  • win_r_n_a.bmp 48.05KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 17 combined chunks (of 18 source) in .im file:
VE39: The texture 'luk.bmp' is a uniform color.
VE39: The texture 'route_win2.bmp' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 5723, 1: 4943, 2: 2847, 3: 1827
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 5723, 1: 4943, 2: 2847, 3: 1827

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