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br101 bogey

<kuid2:62456:50009:2>

Author: My30
Kind: bogey
Build: 2.2
Size: 156.52KB
Uploaded: 2019-06-05
Loadings:
34
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0
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br101 bogey

Author: TC

    br101 bogey
  • 101bogey.texture 170.82KB
  • 101bogey2.texture 170.82KB
  • anim.kin 2.62KB
  • br101_bogey.pm 78.24KB
  • br101_bogey_shadow
  • black.texture 1.45KB
  • br101_bogey_shadow.pm 29.76KB
  • config.txt 843 bytes
  • env_metal.texture 85.47KB
  • metal.texture 1.45KB

VE168: File '101bogey.texture' is not a valid compiled texture file for 'arc:fld:$(original)/hash-91||kuid2 62456 50009 2.tzarc|'
VE165: Texture '101bogey.texture' is missing or could not be loaded in mesh 'br101_bogey.pm', material '*br101_bogey*499C5ADA*101bogey1*m.onetex'.
VE168: File '101bogey2.texture' is not a valid compiled texture file for 'arc:fld:$(original)/hash-91||kuid2 62456 50009 2.tzarc|'
VE165: Texture '101bogey2.texture' is missing or could not be loaded in mesh 'br101_bogey.pm', material '*br101_bogey*5B04C570*bogey2*m.onetex'.
VE165: Texture '101bogey.texture' is missing or could not be loaded in mesh 'br101_bogey.pm', material '*br101_bogey*D5C880D*101bogey1*m.onetex'.
VE168: File 'metal.texture' is not a valid compiled texture file for 'arc:fld:$(original)/hash-91||kuid2 62456 50009 2.tzarc|'
VE165: Texture 'metal.texture' is missing or could not be loaded in mesh 'br101_bogey.pm', material '*br101_bogey*A89B7B05*metal*m.reflect'.
VE168: File 'env_metal.texture' is not a valid compiled texture file for 'arc:fld:$(original)/hash-91||kuid2 62456 50009 2.tzarc|'
VE165: Texture 'env_metal.texture' is missing or could not be loaded in mesh 'br101_bogey.pm', material '*br101_bogey*A89B7B05*metal*m.reflect'.
VE165: Texture '101bogey.texture' is missing or could not be loaded in mesh 'br101_bogey.pm', material '*br101_bogey*5252A963*101bogey1*m.onetex'.
VE165: Texture 'metal.texture' is missing or could not be loaded in mesh 'br101_bogey.pm', material '*br101_bogey*AE5670A5*metal*m.reflect'.
VE165: Texture 'env_metal.texture' is missing or could not be loaded in mesh 'br101_bogey.pm', material '*br101_bogey*AE5670A5*metal*m.reflect'.
VE168: File 'br101_bogey_shadow/black.texture' is not a valid compiled texture file for 'arc:fld:$(original)/hash-91||kuid2 62456 50009 2.tzarc|'
VE165: Texture 'br101_bogey_shadow/black.texture' is missing or could not be loaded in mesh 'br101_bogey_shadow/br101_bogey_shadow.pm', material '*br101_bogey_shadow*E8F6D4A0*black*m.onetex'.
VE65: The *.texture.txt file is mi

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *br101_bogey*499C5ADA*101bogey1*m.onetex in mesh file br101_bogey.pm has no texture assigned to a required slot: texture0
VE217: Material *br101_bogey*5B04C570*bogey2*m.onetex in mesh file br101_bogey.pm has no texture assigned to a required slot: texture0
VE217: Material *br101_bogey*D5C880D*101bogey1*m.onetex in mesh file br101_bogey.pm has no texture assigned to a required slot: texture0
VE217: Material *br101_bogey*A89B7B05*metal*m.reflect in mesh file br101_bogey.pm has no texture assigned to a required slot: texReflect
VE217: Material *br101_bogey*A89B7B05*metal*m.reflect in mesh file br101_bogey.pm has no texture assigned to a required slot: texture0
VE217: Material *br101_bogey*5252A963*101bogey1*m.onetex in mesh file br101_bogey.pm has no texture assigned to a required slot: texture0
VE217: Material *br101_bogey*AE5670A5*metal*m.reflect in mesh file br101_bogey.pm has no texture assigned to a required slot: texReflect
VE217: Material *br101_bogey*AE5670A5*metal*m.reflect in mesh file br101_bogey.pm has no texture assigned to a required slot: texture0
VE86: Legacy .pm files are no longer supported. Switch to using a .lm file.
VE217: Material *br101_bogey_shadow*E8F6D4A0*black*m.onetex in mesh file br101_bogey_shadow/br101_bogey_shadow.pm has no texture assigned to a required slot: texture0
VE86: Legacy .pm files are no longer supported. Switch to using a .lm file.
VE62: Required container 'thumbnails' is missing.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 682

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