OZ Gum Tree Railway Crossing Loop 1930 Meters N-S Single Track
<kuid:63479:100756>
| Author: | silvergull |
| Kind: | map |
| Build: | 4.5 (Trainz A New Era SP2 ) |
| Size: | 828.58KB |
| Uploaded: | 2026-05-22 |
| Downloads: |
0
-
+
|
OZ Gum Tree Railway Crossing Loop 1930 Meters N-S Single Track
OZ Gum Tree Railway modules where created using 'shift+ctrl+alt+p' to apply Elevation, and Textures, moving the focus N-S E-W to cover the baseboards as required, then trees were replaced with assorted Gum Tree Content using 'Bulk asset update/replace' from the main menu. The base texture 'Ballast' was applied first, after track and other content.
The 'shift+ctrl+alt+p' is destructive deleting junction levers and other content if a direct hit of textures happens, but most is not, and replacement for that content that is deleted is quit easy. Splines are not deleted, signals where not added until after the process.
Elevations at Baseboard where track ends is ZERO.
Use as you wish Upload, Download, or even, Delete.
If uploading please give me credit for the Original Modules
silvergull
- OZ Gum Tree Railway Crossing Loop 1930 Meters N-S Single Track
- _temp_mapfile.bmk 330 bytes
- config.txt 3.39KB
- mapfile.amd 1.17KB
- mapfile.bmk 330 bytes
- mapfile.gnd 1.40KB
- mapfile.lyr 23 bytes
- mapfile.map 48.13KB
- mapfile.not 290 bytes
- mapfile.trc 32 bytes
- mapfile_0_0.gnd 284.32KB
- mapfile_0_0.obs 22.33KB
- mapfile_0_0.rlr 20 bytes
- mapfile_0_0.trk 1.55KB
- mapfile_0_0.vtx 1.88KB
- mapfile_0_1.obs 1.07KB
- mapfile_1_0.gnd 285.62KB
- mapfile_1_0.obs 24.21KB
- mapfile_1_0.trk 1.16KB
- mapfile_1_0.vtx 1.69KB
- mapfile_1_1.obs 605 bytes
- mapfile_2_0.gnd 281.91KB
- mapfile_2_0.obs 27.26KB
- mapfile_2_0.trk 1.17KB
- mapfile_2_0.vtx 1.50KB
- mapfile_2_1.obs 971 bytes
- mapfile_3_0.obs 983 bytes
- mapfile_3_1.obs 20 bytes
- mapfile_index.obs 204 bytes
- mapfile_index.rlr 20 bytes
- mapfile_index.trk 64 bytes
- mapfile_index.vtx 28 bytes
- thumbnail.jpg 181.15KB
User photos
No one has uploaded a photo of this object yet.

Comments:
Sign in to post a comment