C T Freight Depot
<kuid:65432:100095>
Author: | sirrab |
Kind: | scenery |
Build: | 1.3 |
Size: | 245.67KB |
Uploaded: | 2011-04-16 |
Loadings: |
6
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C T Freight Depot
A small freight depot for small towns
- C T Freight Depot
- brownbrick.texture.txt 33 bytes
- brownbrick.tga 192.53KB
- c t freight depot.im 116.98KB
- config.txt 1,022 bytes
- eves.texture.txt 27 bytes
- eves.tga 384.53KB
- longwindow-windows.texture.txt 52 bytes
- longwindow.bmp 24.05KB
- planks2.texture.txt 30 bytes
- planks2.tga 48.53KB
- plankslight.texture.txt 34 bytes
- plankslight.tga 48.53KB
- roof.texture.txt 27 bytes
- roof.tga 768.53KB
- sign.texture.txt 27 bytes
- sign.tga 96.53KB
- signframe.texture.txt 32 bytes
- signframe.tga 3.53KB
- smalldoor.texture.txt 32 bytes
- smalldoor.tga 12.53KB
- windows.tga 768.53KB
VE170: Failed to open compiled texture 'longwindow-windows.texture' for 'arc:fld:$(original)/hash-1F||kuid 65432 100095.tzarc|'
VE165: Texture 'longwindow-windows.texture' is missing or could not be loaded in mesh 'c t freight depot.im', material '*C T Freight Depot*13167582*longwin*m.onetex'.
VE165: Texture 'longwindow-windows.texture' is missing or could not be loaded in mesh 'c t freight depot.im', material '*C T Freight Depot*13167582*longwin*m.onetex'.
VE68: The primary and alpha texture are not the same size for 'longwindow-windows.texture.txt'.
VE69: Binary conversion failed for texture resource 'longwindow-windows.texture.txt'.
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *C T Freight Depot*13167582*longwin*m.onetex in mesh file c t freight depot.im has no texture assigned to a required slot: texture0
VE217: Material *C T Freight Depot*13167582*longwin*m.onetex in mesh file c t freight depot.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'eves.tga' is a uniform color.
VE39: The texture 'signframe.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1720
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