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MD LV Vokzal 2.0

<kuid:665766:13045>

Author: NMarky
Kind: scenery
Build: 3.1
Size: 9.17MB
Uploaded: 2019-07-12
Loadings:
103
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0
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MD LV Vokzal 2.0

Author: NMarky

    MD LV Vokzal 2.0
  • 1.im 3.78MB
  • 11-11.texture.txt 25 bytes
  • 11.jpg 72.79KB
  • 12-12.texture.txt 25 bytes
  • 12.jpg 864.48KB
  • 13-13.texture.txt 39 bytes
  • 13.bmp 1.00MB
  • 13.jpg 1.04MB
  • 14-14.texture.txt 25 bytes
  • 14.jpg 15.27KB
  • 3-3.texture.txt 24 bytes
  • 3.jpg 30.66KB
  • 4-4.texture.txt 24 bytes
  • 4.jpg 34.49KB
  • 6-6.texture.txt 24 bytes
  • 6.jpg 1.80MB
  • 9-9.texture.txt 24 bytes
  • 9.jpg 37.41KB
  • a-a.texture.txt 24 bytes
  • a.jpg 965.32KB
  • b-b.texture.txt 24 bytes
  • b.jpg 595.25KB
  • c-c.texture.txt 24 bytes
  • c.jpg 353.31KB
  • config.txt 743 bytes
  • d-d.texture.txt 24 bytes
  • d.jpg 139.52KB
  • e-e.texture.txt 24 bytes
  • e.jpg 98.40KB
  • f-f.texture.txt 24 bytes
  • f.jpg 325.89KB
  • g-g.texture.txt 24 bytes
  • g.jpg 983.85KB
  • h-h.texture.txt 24 bytes
  • h.jpg 1.47MB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 52511, 1: 52511
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 52511, 1: 52511
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 52511, 1: 52511

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