STL Koppel LOD 4.3

STL Koppel LOD 4.3

<kuid2:67375:1021:3>

Author: lan
Kind: mesh
Build: 4.3
Size: 424.52KB
Uploaded: 2019-03-14
Loadings:
116
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0
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STL Koppel LOD 4.3

STL Koppel för lok, boggi och 2-axliga vagnar. LOD-mesher gjorda med hjälp av Vovven47.

    STL Koppel LOD 4.3
  • config.txt 2.56KB
  • dumkop-dumkop.texture.txt 47 bytes
  • dumkop.im 1.30KB
  • dumkop.tga 1.04KB
  • dumlykt-dumlykt.texture.txt 49 bytes
  • dumlykt.im 1.30KB
  • dumlykt.texture.txt 30 bytes
  • dumlykt.tga 556 bytes
  • koppel.texture.txt 29 bytes
  • koppel.tga 192.02KB
  • koppel_bo.im 37.81KB
  • koppel_bo.im.bone.txt 642 bytes
  • koppel_bo.kin 9.08KB
  • koppel_bo.lm.txt 258 bytes
  • koppel_l2.im 38.50KB
  • koppel_l2.kin 9.08KB
  • koppel_l2.lm.txt 258 bytes
  • luft_0_anim.im 30.58KB
  • luft_0_anim.kin 5.93KB
  • luft_0_anim.lm.txt 260 bytes
  • luft_1_anim.im 30.64KB
  • luft_1_anim.kin 8.67KB
  • luft_1_anim.lm.txt 260 bytes
  • luft_off.im 12.97KB
  • luft_off.lm.txt 257 bytes
  • luft_on.im 12.91KB
  • luft_on.lm.txt 256 bytes
  • lykta1.im 19.84KB
  • lykta1.lm.txt 256 bytes
  • lykta1.texture.txt 29 bytes
  • lykta1.tga 48.02KB
  • lykta2.im 52.52KB
  • lykta2.lm.txt 256 bytes
  • lykta23.texture.txt 30 bytes
  • lykta23.tga 48.02KB
  • lykta2_h.im 52.52KB
  • lykta2_h.lm.txt 258 bytes
  • lykta2_v.im 52.52KB
  • lykta2_v.lm.txt 258 bytes
  • lykta3.im 35.34KB
  • lykta3.lm.txt 256 bytes
  • lykta3_h.im 35.34KB
  • lykta3_h.lm.txt 258 bytes
  • lykta3_v.im 35.34KB
  • lykta3_v.lm.txt 258 bytes
  • lykta80.im 1.02KB
  • lykth.texture.txt 28 bytes
  • lykth.tga 12.04KB
  • preview.jpg 24.75KB
  • skarm1.im 6.78KB
  • skarm1.texture.txt 29 bytes
  • skarm1.tga 24.02KB
  • skarm2.im 3.60KB
  • skarm2.texture.txt 29 bytes
  • skarm2.tga 24.02KB
  • skarm3.im 3.61KB
  • skarm3.texture.txt 29 bytes
  • skarm3.tga 24.02KB
  • skarm3_h.im 2.63KB
  • skarm3_v.im 2.63KB
  • ssh.im 4.71KB
  • ssh.texture.txt 26 bytes
  • ssh.tga 3.02KB
  • ssh2_h.im 6.63KB
  • ssh2_v.im 6.63KB
  • ssh_h.im 4.71KB
  • ssh_v.im 4.71KB

VE95: This asset does not have a mesh that is visible by default.
TrainzMeshCollisionData::GetRawData> No PhysX actor.

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