PL UNIV 6 binari 2 sbarre S1

<kuid2:67865:24906:3>

Author: Davz77
Kind: mocrossing
Build: 3.3
Size: 1.30MB
Uploaded: 2022-08-12
Web-site: trainzitalia.it
Loadings:
20
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0
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PL UNIV 6 binari 2 sbarre S1

Passaggio a livello a 6 binari con 2 sbarre per strade S1.

Originale Davz77. Modifica di gigimori con script per renderlo ad uso 'Universale': funziona in ogni configurazione, connesso in modo tradizionale al binario, oppure con pedale-PLA, o integrato nei sistemi ATLS o TRC.

A sbarre sollevate è muto e a semaforo spento, attiva semaforo e campana a sbarre in chiusura.

Author: Daz - Davz77

    PL UNIV 6 binari 2 sbarre S1
  • $screenshot$.jpg 71.31KB
  • campana.wav 536.56KB
  • config.txt 4.29KB
  • plita6_2
  • anim.kin 86.83KB
  • asfalto.jpg 22.62KB
  • asfalto.texture.txt 30 bytes
  • asfalto.tga 256.53KB
  • basamento.texture.txt 32 bytes
  • basamento.tga 3.04KB
  • base.texture.txt 27 bytes
  • base.tga 96.04KB
  • base_lato.texture.txt 32 bytes
  • base_lato.tga 192.04KB
  • base_lato_cartello.texture.txt 41 bytes
  • base_lato_cartello.tga 192.04KB
  • base_strisce.texture.txt 35 bytes
  • base_strisce.tga 96.04KB
  • bianco.texture.txt 29 bytes
  • bianco.tga 210 bytes
  • cilindro.texture.txt 31 bytes
  • cilindro.tga 24.04KB
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • grigio.texture.txt 29 bytes
  • grigio.tga 210 bytes
  • lato_strisce.texture.txt 35 bytes
  • lato_strisce.tga 192.04KB
  • light.jpg 4.58KB
  • light.texture.txt 28 bytes
  • luce.texture.txt 27 bytes
  • luce.tga 192.04KB
  • luce_retro.texture.txt 33 bytes
  • luce_retro.tga 192.04KB
  • nero.texture.txt 27 bytes
  • nero.tga 236 bytes
  • pesi.jpg 2.36KB
  • pesi.texture.txt 27 bytes
  • plita6_2.im 304.62KB
  • rail.texture.txt 27 bytes
  • rail.tga 8.53KB
  • striscia.texture.txt 31 bytes
  • striscia.tga 24.04KB
  • uniscriptpl.gs 2.42KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 20 combined chunks (of 42 source) in .im file:
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 3450

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