Court house Bolivar
<kuid2:68213:39008:1>
| Author: | Dinorius_Redundicus |
| Kind: | scenery |
| Build: | 3.3 (TS2010 SP2 ) |
| Size: | 4.20MB |
| Uploaded: | 2025-09-28 |
| Downloads: |
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Court house Bolivar
The court house in Bolivar Missouri. Suitable for a mid- to large-sized US town. Made for Derrick Ricketts' Frisco High Line layout.
Created in gmax. Has seasonal textures, nightmode and LOD (2318 triangles reducing to 1809), 1 material per seasonal mesh.
Author: Deane Tunaley
- Court house Bolivar
- $screenshot$.jpg 46.79KB
- config.txt 3.39KB
- court house bolivar.jpg 1.95MB
- court house bolivar.texture.txt 42 bytes
- court_house_bolivar_lod0.im 154.36KB
- court_house_bolivar_lod1.im 154.36KB
- court_house_bolivar_lod2.im 124.94KB
- nightview.im 5.66KB
- court house bolivar.jpg 1.98MB
- court house bolivar.texture.txt 42 bytes
- court_house_bolivar_lod0.im 154.36KB
- court_house_bolivar_lod1.im 154.36KB
- court_house_bolivar_lod2.im 124.94KB
- nightview.im 5.66KB
snow
summer
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE108: The low-detail meshes in season 0 total more than 500 polygons. This may have a negative impact on performance: 0: 2318, 1: 2318, 2: 1809
VE110: The meshes in LOD level 1 in season 0 must total at least 20% fewer polygons than the next higher LOD in the same season: 0: 2318, 1: 2318, 2: 1809
VE108: The low-detail meshes in season 1 total more than 500 polygons. This may have a negative impact on performance: 0: 2318, 1: 2318, 2: 1809
VE110: The meshes in LOD level 1 in season 1 must total at least 20% fewer polygons than the next higher LOD in the same season: 0: 2318, 1: 2318, 2: 1809
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