SL_Palme_08

SL_Palme_08

<kuid2:68787:100654:1>

Author: Lotharhake
Kind: scenery
Build: 3.2 (TS2010 )
Size: 23.67MB
Uploaded: 2026-01-02
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SL_Palme_08

Author: Lothar Hake

    SL_Palme_08
  • 9.jpg 17.53KB
  • am85_008_color.jpg 523.63KB
  • am85_008_color.texture.txt 37 bytes
  • am85_008_color_03.jpg 692.28KB
  • am85_008_color_03.texture.txt 40 bytes
  • am85_008_color_03_norm.texture.txt 70 bytes
  • am85_008_color_03_norm.tga 3.00MB
  • am85_008_color_04.jpg 54.96KB
  • am85_008_color_04.texture.txt 40 bytes
  • am85_009_bump_norm.texture.txt 66 bytes
  • am85_009_bump_norm.tga 768.02KB
  • am85_009_color_02.jpg 599.18KB
  • am85_009_color_02.texture.txt 40 bytes
  • config.txt 1.21KB
  • palme08.im 8.49MB
  • palme08_lod01.im 7.98MB
  • palme08_lod02.im 6.83MB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 113503, 1: 103820, 2: 88296
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 113503, 1: 103820, 2: 88296
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 113503, 1: 103820, 2: 88296
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 113503, 1: 103820, 2: 88296
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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