SL_Palme_06

SL_Palme_06

<kuid2:68787:100672:1>

Author: Lotharhake
Kind: scenery
Build: 3.2 (TS2010 )
Size: 13.63MB
Uploaded: 2026-02-19
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SL_Palme_06

Author: Lothar_Hake

    SL_Palme_06
  • 9.jpg 18.67KB
  • am85_006_color.jpg 198.78KB
  • am85_006_color.texture.txt 37 bytes
  • am85_006_color_02.jpg 21.19KB
  • am85_006_color_02.texture.txt 40 bytes
  • am85_006_color_02_norm.texture.txt 70 bytes
  • am85_006_color_02_norm.tga 768.02KB
  • am85_006_color_norm.texture.txt 67 bytes
  • am85_006_color_norm.tga 3.00MB
  • am85_006_refl_norm.texture.txt 66 bytes
  • am85_006_refl_norm.tga 768.02KB
  • am85_008_color.jpg 523.63KB
  • am85_008_color.texture.txt 37 bytes
  • config.txt 1.18KB
  • palme06.im 4.05MB
  • palme06_lod01.im 3.81MB
  • palme06_lod02.im 3.67MB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 56307, 1: 51979, 2: 48676
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 56307, 1: 51979, 2: 48676
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 56307, 1: 51979, 2: 48676
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 56307, 1: 51979, 2: 48676
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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