BMW320gruen
<kuid2:68787:1095:3>
Author: | Lotharhake |
Kind: | scenery |
Build: | 3.7 |
Size: | 13.07MB |
Uploaded: | 2019-03-05 |
Loadings: |
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BMW320gruen
- BMW320gruen
- 146_s.jpg 151.88KB
- 146_s.texture.txt 28 bytes
- blau3.jpg 996.01KB
- blau3.texture.txt 28 bytes
- blech.jpg 501.29KB
- blech.texture.txt 28 bytes
- bmw-e36-lh-bmw-e36-lh.texture.txt 55 bytes
- bmw-e36-lh.tga 4.00MB
- bmw-parts-trim-bmw-parts-trim.texture.txt 63 bytes
- bmw-parts-trim.tga 1.00MB
- bmw320i.im 8.84MB
- bmw_logo-bmw_logo.texture.txt 51 bytes
- bmw_logo.tga 257.04KB
- brakdisc.texture.txt 31 bytes
- brakdisc.tga 769.05KB
- brushed-metal01.texture.txt 38 bytes
- brushed-metal01.tga 769.04KB
- bump-bump.texture.txt 43 bytes
- bump.tga 256.02KB
- butt-butt.texture.txt 43 bytes
- butt.tga 1.00MB
- buttons 02-buttons 02.texture.txt 55 bytes
- buttons 02.tga 1.00MB
- c-c.texture.txt 37 bytes
- c.tga 257.04KB
- carpet-carpet.texture.txt 47 bytes
- carpet.tga 64.02KB
- config.txt 1.49KB
- exterior-exterior.texture.txt 51 bytes
- exterior.tga 1.00MB
- leather-leather.texture.txt 49 bytes
- leather.tga 256.02KB
- leather_3-leather_3.texture.txt 53 bytes
- leather_3.tga 256.02KB
- lod01.im 2.26MB
- lod02.im 16.73KB
- plate-plate.texture.txt 45 bytes
- plate.tga 513.04KB
- pribors-pribors.texture.txt 49 bytes
- pribors.tga 1.00MB
- rearl.texture.txt 28 bytes
- rearl.tga 1.00MB
- schattena-schattenb.texture.txt 53 bytes
- schattena.tga 1.50MB
- schattenb.bmp 1.50MB
- thumbnail.jpg 50.31KB
- tread.texture.txt 28 bytes
- tread.tga 97.06KB
- underbody-underbody.texture.txt 53 bytes
- underbody.tga 256.02KB
- url.texture.txt 26 bytes
- url.tga 769.04KB
- url02.texture.txt 28 bytes
- url02.tga 769.04KB
- vehiclelights128.jpg 1.32MB
- vehiclelights128.texture.txt 39 bytes
- w220_leather-w220_leather.texture.txt 59 bytes
- w220_leather.tga 256.02KB
- wood-wood.texture.txt 43 bytes
- wood.tga 256.02KB
VE166: 26 combined chunks (of 39 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 188243, 1: 49204, 2: 302
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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