Smart_Blau_Silber

Smart_Blau_Silber

<kuid2:68787:1099:18>

Author: Lotharhake
Kind: scenery
Build: 3.7
Size: 55.96MB
Uploaded: 2023-02-27
Web-site: hp-trainz.de
Loadings:
23
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0
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Smart_Blau_Silber

Author: Lothar Hake

    Smart_Blau_Silber
  • 146_s.jpg 151.88KB
  • 146_s.texture.txt 28 bytes
  • 146_s.tga 769.04KB
  • 146_sd-146_sd.texture.txt 31 bytes
  • 146_sd.jpg 75.73KB
  • 146_sd.texture.txt 29 bytes
  • blech-blech.texture.txt 30 bytes
  • blech.jpg 501.29KB
  • blech.texture.txt 28 bytes
  • brushed-metal01.texture.txt 38 bytes
  • brushed-metal01.tga 769.04KB
  • config.txt 1.38KB
  • dashboard-dashboard.texture.txt 34 bytes
  • dashboard.jpg 366.54KB
  • dashboard.texture.txt 32 bytes
  • doors-doors.texture.txt 30 bytes
  • doors.jpg 43.50KB
  • doors.texture.txt 28 bytes
  • farbesmart-farbesmart.texture.txt 35 bytes
  • farbesmart.jpg 1.17MB
  • farbesmart.texture.txt 33 bytes
  • kennzeichen-kennzeichen.texture.txt 36 bytes
  • kennzeichen.jpg 105.45KB
  • kennzeichen.texture.txt 34 bytes
  • leather-leather.texture.txt 32 bytes
  • leather.texture.txt 30 bytes
  • leather.tga 256.02KB
  • leather79bhw-leather79bhw.texture.txt 37 bytes
  • leather79bhw.jpg 611.70KB
  • leather79bhw.texture.txt 35 bytes
  • lod01.im 23.92MB
  • lod02.im 12.16KB
  • schattena-schattenb.texture.txt 53 bytes
  • schattena.tga 1.50MB
  • schattenb.bmp 1.50MB
  • sidewall.jpg 162.32KB
  • sidewall.texture.txt 31 bytes
  • smart.im 44.17MB
  • stop light-stop light.texture.txt 35 bytes
  • stop light.jpg 68.75KB
  • stop light.texture.txt 33 bytes
  • thumbnail.jpg 62.74KB
  • url.texture.txt 26 bytes
  • url.tga 769.04KB
  • url02.texture.txt 28 bytes
  • url02.tga 769.04KB
  • vehiclelights128-vehiclelights128.texture.txt 41 bytes
  • vehiclelights128.jpg 1.35MB
  • vehiclelights128.texture.txt 39 bytes

VE166: 28 combined chunks (of 76 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 729285, 1: 433942, 2: 222
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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